Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Personality Tags  (Read 1106 times)

Guy

  • Bay Watcher
    • View Profile
Personality Tags
« on: December 01, 2007, 12:56:00 am »

Anyone figure out how the personality tags work?  For some of the standard creatures, I see things like

code:
[PERSONALITY:EXCITEMENT_SEEKING:50:75:100]
[PERSONALITY:ADVENTUROUSNESS:50:75:100]
[PERSONALITY:LIBERALISM:50:75:100]
[PERSONALITY:ORDERLINESS:0:25:50]
[PERSONALITY :DUTIFULNESS:0:25:50]

(This was taken from the gremlin definition.)

I mean, it would be cool to tweak the personalities of our custom races.

Logged

Karlito

  • Bay Watcher
    • View Profile
Re: Personality Tags
« Reply #1 on: December 01, 2007, 01:29:00 am »

The assumption is that the numbers are minimum:median:maximum if that's what you're asking.
Logged
This sentence contains exactly threee erors.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: Personality Tags
« Reply #2 on: December 01, 2007, 01:31:00 am »

Yep, Armok seems to have figured it out quite nicely. (seems accurate to my experience too)

Since it's rather list heavy and kinda complicated I'll just do it the easy way and point ya at the wiki  though.  :D

Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!

Guy

  • Bay Watcher
    • View Profile
Re: Personality Tags
« Reply #3 on: December 01, 2007, 01:45:00 am »

Wow.  I missed that list.  Thanks.
Logged