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Author Topic: Avatar mod (incomplete)  (Read 1284 times)

Metal Chao

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Re: Avatar mod (incomplete)
« Reply #15 on: December 01, 2007, 05:57:00 pm »

I'm not entirely sure about any of those questions.
Temperature is interesting, but I haven't really done any messing around with it yet.
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penguinofhonor

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Re: Avatar mod (incomplete)
« Reply #16 on: December 01, 2007, 06:34:00 pm »

This should be fine for the elbow leech:
code:
[CREATURE:LEECH_ELBOW]
   [NAME:elbow leech:elbow leeches:elbow leech]
   [TILE:249][COLOR:2:0:0]
   [VERMIN_SWAMPER][FREQUENCY:100][VERMIN_HATEABLE][AMPHIBIOUS][VERMIN_NOFISH]
   [SMALL_REMAINS][NO_WINTER]
   [POPULATION_NUMBER:250:400]
   [SPEED:3000][NATURAL]
   [PETVALUE:3]
   [NOT_BUTCHERABLE]
   [PREFSTRING:determination]
   [PREFSTRING:wet shininess]
   [NOCTURNAL][CREPUSCULAR]
   [BIOME_ANY_WETLAND]
   [STANDARD_FLESH]
   [SWIMS_INNATE][SWIM_SPEED:2500]

Next up(in no particular order), the Flying Boar (nice joke by the creators of the show, eh?):
                       
The Sabertooth Moose-Lion:
                       
The Wolfbat:
                       

Is it possible to make creatures give a small amount of damage back when they are attacked? Then I could make the Boar-Q-Pine (pig+porcupine).

Edit: The Otter-Penguin is complete!

code:
[CREATURE:PENGUIN_OTTER]
   [NAME :otter penguin :otter penguins :otter penguin]
   [TILE:'P'][COLOR:1:0:1]
   [LARGE_ROAMING][NO_SUMMER]
   [PREFSTRING:webbed feet]
   [PREFSTRING:flippers]
   [PREFSTRING:use as sleds]
   [PREFSTRING:cute whiskers]
   [BODY:QUADRUPED:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [GRASSTRAMPLE:0]
   [FAT:3]
   [DIURNAL]
   [MODVALUE:2]
   [POPULATION_NUMBER:15:35]
   [CLUSTER_NUMBER:3:8]
   [GENPOWER:2]
   [BENIGN][MEANDERER][NATURAL][PET][MOUNT]
   [PETVALUE:90]
   [SIZE:6]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:STANCE:smack:smacks:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [CHILD:1][CHILDNAME     :otter penguin chick     :otter penguin chicks]
   [BIOME_TUNDRA]
   [BIOME_GLACIER]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:200]
   [SWIMS_INNATE][SWIM_SPEED:1500]

And the body:

code:
[BODY:HUMANOID_FOURFLIPPERS]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:URF:upper right flipper][CON:UB][LIMB]

[BP:ULF:upper left flipper][CON:UB][LIMB]

[BP:LRF:lower right flipper][CON:UB][LIMB]

[BP:LLF:lower left flipper][CON:UB][LIMB]

[BP:RUL:right upper leg][CON:LB][LIMB]

[BP:LUL:left upper leg][CON:LB][LIMB]

[BP:RLL:right lower leg][CON:RUL][LIMB]

[BP:LLL:left lower leg][CON:LUL][LIMB]

[BP:RF:right foot][CON:RLL][STANCE]

[BP:LF:left foot][CON:LLL][STANCE]

Edit Again: Okay, something is seriously wrong here. Some flying bison walked onto my map and immediately died. What the heck?

Edit Again: It might be because they're headless... I bet the penguins have just as much trouble, you know, not having heads. Fixed versions soon!

Edit Again: Nevermind, they have heads. Darn it!

Edit Again: Yeah, the bison are headless. [2HEAD_HORNS] only has horns, no head. Nice one. Fixed:

code:
[CREATURE:BISON_FLYING]
   [NAME:flying bison:flying bison:flying bison]
   [TILE:'B'][COLOR:0:0:1]
   [MODVALUE:7]
   [LARGE_ROAMING][DIFFICULTY:3]
   [FLIER][AMPHIBIOUS]
   [GENPOWER:3][LARGE_ROAMING][NATURAL][MOUNT_EXOTIC][TRAINABLE][STOUT][PET]
   [PETVALUE:700]
   [PREFSTRING:horns]
   [PREFSTRING:tails]
   [PREFSTRING:grace]
   [BODY:SIXLEGS:2HEAD_HORN:2EYES:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:3TOES]
   [SIZE:15]
   [MAXAGE:10:30]
   [ATTACK:MAIN:BYTOKEN:HEAD:headbutt:headbutts:2:3:BLUDGEON]
   [ATTACK:SECOND:BYTYPE:STANCE:kick:kicks:1:2:BLUDGEON]
   [ATTACK:SECOND:BYTOKEN:RHORN:gore:gores:1:4:GORE]
   [ATTACK:SECOND:BYTOKEN:LHORN:gore:gores:1:4:GORE]
   [CHILD:5][CHILDNAME:flying bison baby:flying bison babies]
   [FAT:7]
   [ALL_ACTIVE]
   [BIOME_MOUNTAIN]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:150]
   [SWIMS_INNATE][SWIM_SPEED:1800]

code:
[BODY:SIXLEGS]
[BP:UB:upper body][UPPERBODY]
[BP:LB:lower body][CON:UB][LOWERBODY]
[BP:HD:head][CON:UB][HEAD]
[BP:FRA:right front leg][CON:UB][LIMB]

[BP:FLA:left front leg][CON:UB][LIMB]

[BP:FRH:right front foot][CON:FRA][STANCE]

[BP:FLH:left front foot][CON:FLA][STANCE]

[BP:MRL:right middle leg][CON:LB][LIMB]

[BP:MLL:left middle leg][CON:LB][LIMB]

[BP:MRF:right middle foot][CON:FRL][STANCE]

[BP:MLF:left middle foot][CON:FLL][STANCE]

[BP:BRL:right rear leg][CON:LB][LIMB]

[BP:BLL:left rear leg][CON:LB][LIMB]

[BP:BRF:right rear foot][CON:FRL][STANCE]

[BP:BLF:left rear foot][CON:FLL][STANCE]

[BP:TL:tail][CON:LB][LIMB][FLIER]

[ December 01, 2007: Message edited by: penguinofhonor ]

[ December 02, 2007: Message edited by: penguinofhonor ]

[ December 02, 2007: Message edited by: penguinofhonor ]

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Metal Chao

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Re: Avatar mod (incomplete)
« Reply #17 on: December 02, 2007, 08:36:00 am »

Ah right.
I thought 2Head_Horns included a head. Sorry >_>

Also shininess is spelt with two "i"s

Oh, and no. There is no damage on attack tag.
That's a good idea though.

[ December 02, 2007: Message edited by: Metal Chao ]

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penguinofhonor

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Re: Avatar mod (incomplete)
« Reply #18 on: December 02, 2007, 01:33:00 pm »

The flying pig is done... I think. Unless a pig's foot is called  a hoof and not a trotter. This uses bodies from the default, plus the [BODYGLOSS:TROTTER]:
code:
[CREATURE:PIG_FLYING]
   [NAME:flying boar:flying boars:flying boar]
   [TILE:'p'][COLOR:5:0:1]
   [PETVALUE:50][NATURAL]
   [LARGE_ROAMING][FLIER][BENIGN]
   [TRAINABLE][PET]
   [PREFSTRING:hilarious irony]
   [PREFSTRING:curly tails]
   [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH:2WINGS]
   [BODYGLOSS:TROTTER]
   [SIZE:4]
   [MAXAGE:10:25]
   [ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:2:GORE]
   [CHILD:1][CHILDNAME:flying boar piglet:flying boar piglets][LITTERSIZE:1:8]
   [FAT:3]
   [DIURNAL]
   [STANDARD_FLESH]
   [BIOME_SHRUBLAND_TEMPERATE]
   [BIOME_ANY_TEMPERATE_FOREST]
   [HOMEOTHERM:10070]
   [LAYERING:120]
   [SWIMS_INNATE][SWIM_SPEED:2500]


GLOSS:
code:
[BODYGLOSS:TROTTER:foot:trotter]

And the bat-wolf-thinger (nothing to put into body_default.txt at all!)

code:
[CREATURE:WOLF_BAT]
   [NAME:wolfbat:wolfbats:wolfbat]
   [TILE:'w'][COLOR:6:0:1]
   [MODVALUE:2]
   [LARGE_ROAMING][FREQUENCY:5][LARGE_CHASM][EVIL]
   [POPULATION_NUMBER:8:17]
   [CLUSTER_NUMBER:4:7]
   [LARGE_PREDATOR][MEANDERER]
   [PETVALUE:60]
   [GRASSTRAMPLE:0][NATURAL][PET][CAVE_ADAPT][FLIER]
   [BONECARN]
   [PREFSTRING:wings]
   [PREFSTRING:fangs]
   [BODY:QUADRUPED:2WINGS:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:MOUTH]
   [BODYGLOSS:PAW]
   [SIZE:5]
   [MAXAGE:7:16]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:5:GORE][ATTACKFLAG_CANLATCH]
   [ATTACK:SECOND:BYTYPE:STANCE:scratch:scratches:1:2:GORE]
   [CHILD:1][CHILDNAME:wolfbat pup:wolfbat pups][LITTERSIZE:1:5]
   [FAT:1]
   [NOCTURNAL]
   [BIOME_SUBTERRANIAN_CHASM]
   [STANDARD_FLESH]
   [HOMEOTHERM:10070]
   [LAYERING:200]
   [SWIMS_INNATE][SWIM_SPEED:2500]

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