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Author Topic: Guzzling Goblins  (Read 997 times)

Earthquake Damage

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Guzzling Goblins
« on: November 17, 2007, 01:34:00 pm »

Has anyone tried adding CURIOUSBEAST_GUZZLER to goblins (and their pets, such as beak dogs, trolls, etc) as a temporary fix for broken sieging behavior?  I'm not sure if it'd work, but it might.
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BurnedToast

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Re: Guzzling Goblins
« Reply #1 on: November 17, 2007, 08:24:00 pm »

Do you need to remake the world for creature changes like this?

If not I'll try it next time I get a siege (which should be soon).

If so, it will probably be a while before I make a new world.

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Earthquake Damage

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Re: Guzzling Goblins
« Reply #2 on: November 18, 2007, 01:19:00 am »

CURIOUSBEAST and its variants shouldn't require a new world, no.
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BurnedToast

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Re: Guzzling Goblins
« Reply #3 on: November 18, 2007, 09:50:00 am »

Well, it seemed to work... sort of.

I added the [CURIOUSBEAST_GUZZLER] to goblins and waited till I got a siege. They actually seemed to be moving towards my fort - but slowwwwwwwwly.

I don't know for sure if they would have attacked my dwarves or just guzzled my booze, because they moved so slow they only made it ~20 tiles or so away from the edge before the siege ended and they all left.

FWIW I tried descontructing my doors, and making a booze stockpile outside on the same z-level, alot closer to them, and neither one made them move faster.

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Karlito

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Re: Guzzling Goblins
« Reply #4 on: November 18, 2007, 07:28:00 pm »

that sounds more like the standard random movement of goblins than anything you modded in.
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