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Author Topic: Reactions for ojects without material types?  (Read 2549 times)

Metal Chao

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Re: Reactions for ojects without material types?
« Reply #15 on: December 06, 2007, 01:57:00 pm »

What about changing the other subtype?
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Spiders Everywhere

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Re: Reactions for ojects without material types?
« Reply #16 on: December 06, 2007, 02:15:00 pm »

quote:
Originally posted by Metal Chao:
<STRONG>What about changing the other subtype?</STRONG>

I didn't notice any effect from basic testing, but there could be something I haven't hit on yet.

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I3erent

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Re: Reactions for ojects without material types?
« Reply #17 on: December 18, 2007, 03:32:00 pm »

Can you milk your cows?
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JustOnePixel

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Re: Reactions for ojects without material types?
« Reply #18 on: December 18, 2007, 04:03:00 pm »

quote:
Originally posted by berent:
<STRONG>Can you milk your cows?</STRONG>

Yes.  Just add the [MILKABLE:33333] tag to your cows, which are under creature_domestic.txt, like so:

code:
 [CREATURE:COW]
   [NAME:cow:cows:bovine]
   [SPECNAME:MALE:bull:bulls:bull]
   [TILE:'C'][COLOR:6:0:0]
...
   [EXTRACT:cow's milk:7:0:1][MILKABLE:33333]
   [EXTRACT_VALUE:20][EXTRACT_COOKABLE]
   [EXTRACT_SIZE:10]
   [EXTRACT_CHEESE:cow cheese:6:0:1]
   [CHEESE_VALUE:30]
   [FREQUENCY:100]
   [PREFSTRING:haunting moos]
   [DIURNAL]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:3:7]
   [BENIGN][MEANDERER][NATURAL][PET]
   [PETVALUE:300]
...

Be advised, though, that this will make males AND females milkable.  As an experiment, I'm using a [MILKABLE:FEMALE:33333] tag to see what happens.  So far, haven't had a chance to see if it changes anything.  Good luck!

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JustOnePixel

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Re: Reactions for ojects without material types?
« Reply #19 on: December 18, 2007, 11:07:00 pm »

quote:
Originally posted by Spiders Everywhere:
<STRONG>

I tried that, but it gave me a bunch of "Unrecognized Material Token: 1" type errors   :confused: </STRONG>


I'm pretty sure that C++ does some really weird thing of not being able to reference an enumeration table using straight-up integers.  Or something wacky like that.

quote:
[/QB]
I think if you wanted to build a system out of this your best bet would be to make a creature_aaa.txt file and put everything you wanted to use in that.[/QB]

Oh?  What do you mean by this?

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Tessie! 'nuf said' McGreevy shouted,
we're not here to mess around!
Boston, you know we love you madly,
hear the crowd roar to your sound!
Don't blame us if we ever doubt ya, you know we couldn't live without ya!
RED SOX!  You are the only, only, only!

Dopefish

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Re: Reactions for ojects without material types?
« Reply #20 on: December 19, 2007, 05:08:00 am »

quote:
Originally posted by JustOnePixel:
<STRONG>
Be advised, though, that this will make males AND females milkable.</STRONG>

Those wacky dwarves and their bull milking ways.

...Let's just hope they don't try to make cheese out of it.

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Keilden

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Re: Reactions for ojects without material types?
« Reply #21 on: December 19, 2007, 07:50:00 am »

This would be nice for my golem mod I am making. So far oyu can only buy golems at the start and from trade. But with this you can make your own golems!!!
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Lord_Frodo

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Re: Reactions for ojects without material types?
« Reply #22 on: March 22, 2008, 01:03:00 pm »

quote:
Originally posted by Spiders Everywhere:
<STRONG>*snip*
- The animals instantly burst into flame if temperature is turned on.   :D</STRONG>

My Animals didnt burst into flame immediatly( im using dogs)
Build a cage then assign then to it
they did appear on the animal screen for me however they could not be slaughtered

They appear to be classified as vermin since when I try to release them it says they need an animal trap.

hope we can figure out how to smelt animals properly soon.

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