I want all of the megabeasts to drop one piece of weaponry or armour. For this to work, I've had to add a couple of them next to the basic Dragon, Hydra, Titan and Colossus. So now I've got nine megabeasts (I'm planning on having every species of them have only one name, one of the muses, but that'll be addressed later) and each one of them drops a weapon (pikes, (cross)bows and whips not included) or a piece of armour (shield, helmet, leggings...) specific for that creature and made from a specific material. Now my question is how I do this exactly. So far I've got these for [ITEMCORPSE]
code:
[ITEMCORPSE:ARMOR:DRAGON_ARMOUR:METAL:DRAGON_SCALE]
[ITEMCORPSE:WEAPON:TITAN_HAMMER:METAL:TITAN_ARM]
[ITEMCORPSE:WEAPON:COLOSSUS_SWORD:METAL:COLOSSUS_STEEL]
[ITEMCORPSE:HELM:HYDRA_HELMET:METAL:HYDRA_SKULL]
[ITEMCORPSE:SHOES:MINOTAUR_BOOTS:METAL:MINOTAUR_BONE]
[ITEMCORPSE:PANTS:SCYLLA_LEGGINGS:METAL:SCYLLA_BONE]
[ITEMCORPSE:WEAPON:CHIMERA_AXE:METAL:CHIMERA_TAIL]
[ITEMCORPSE:WEAPON:GORGON_MACE:METAL:GORON_HEAD]
[ITEMCORPSE:SHIELD:SPHINX_SHIELD:METAL:SPHINX_STONE]
These as the inputs for the materials:
code:
[MATGLOSS_METAL:DRAGON_SCALES]
[NAME:Dragon Scale][ADJ:Dragon Scale][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ARMOR]
[BLOCK_PERC:183]
[SOLID_DENSITY:7850]
[DEEP][MATGLOSS_METAL:TITAN_ARM]
[NAME:Titan Arm][ADJ:Titan Arm][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON]
[DAMAGE_PERC:175]
[SOLID_DENSITY:7850]
[DEEP]
[MATGLOSS_METAL:HYDRA_SKULL]
[NAME:Hydra Skull][ADJ:Hydra Skull][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ARMOR]
[BLOCK_PERC:183]
[SOLID_DENSITY:7850]
[DEEP]
[MATGLOSS_METAL:GORGON_HEAD]
[NAME:Gorgon Head][ADJ:gorgon Head][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON]
[DAMAGE_PERC:175]
[SOLID_DENSITY:7850]
[DEEP]
[MATGLOSS_METAL:COLOSSUS_STEEL]
[NAME:Colossus Steel][ADJ:Colossus Steel][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON]
[BLOCK_PERC:200]
[SOLID_DENSITY:7850]
[DEEP]
[MATGLOSS_METAL:SPHINX_STONE]
[NAME:Sphinx Stone][ADJ:Sphinx Stone][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ARMOR]
[BLOCK_PERC:183]
[SOLID_DENSITY:7850]
[DEEP]
[MATGLOSS_METAL:SCYLLA_BONE]
[NAME:Scylla Bone][ADJ:Scylla Bone][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ARMOR]
[BLOCK_PERC:183]
[SOLID_DENSITY:7850]
[DEEP]
[MATGLOSS_METAL:MINOTAUR]
[NAME:Minotaur Bone][ADJ:Minotaur Bone][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[ARMOR]
[BLOCK_PERC:183]
[SOLID_DENSITY:7850]
[DEEP]
[MATGLOSS_METAL:CHIMERA_TAIL]
[NAME:Chimera Tail][ADJ:Chimera Tail][COLOR:2:0:0]
[VALUE:50]
[SPEC_HEAT:7500]
[MELTING_POINT:25000]
[BOILING_POINT:50000]
[WEAPON]
[BLOCK_PERC:175]
[SOLID_DENSITY:7850]
[DEEP]
And these are he items they should drop:
code:
[ITEM_SHIELD:ITEM_SHIELD_SPHINX]
[NAME:Shield:Shield]
[WEIGHT:75]
[VALUE:125]
[ARMORLEVEL:3]
[BLOCKCHANCE:33]
[BLOCKPOWER:88]
[UPSTEP:MAX]
[MATERIAL_SIZE:6]
[METAL]
[HARD][ITEM_HELM:ITEM_HYDRA_HELMET]
[NAME:Helmet:Helmets]
[WEIGHT:30]
[VALUE:125]
[ARMORLEVEL:3]
[BLOCKPOWER:88]
[METAL_ARMOR_LEVELS]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:125]
[LAYER_SIZE:30]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[ITEM_PANTS:ITEM_SCYLLA_LEGGINGS]
[NAME:Leggings:Leggings][PREPLURAL:pairs of]
[WEIGHT:90]
[VALUE:125]
[ARMORLEVEL:3]
[BLOCKPOWER:88]
[LBSTEP:MAX]
[LAYER:ARMOR]
[COVERAGE:125]
[LAYER_SIZE:30]
[LAYER_PERMIT:30]
[MATERIAL_SIZE:6]
[METAL]
[HARD]
[ITEM_SHOES:ITEM_MINOTAUR_BOOTS]
[NAME:High Boot:High Boots]
[WEIGHT:30]
[VALUE:125]
[ARMORLEVEL:3]
[BLOCKPOWER:88]
[UPSTEP:MAX]
[METAL_ARMOR_LEVELS]
[LAYER:ARMOR]
[COVERAGE:125]
[LAYER_SIZE:50]
[LAYER_PERMIT:15]
[MATERIAL_SIZE:2]
[METAL]
[HARD]
[ITEM_ARMOR:ITEM_DRAGON_ARMOUR]
[NAME:Armour:Armour]
[PREPLURAL:suits of]
[WEIGHT:225]
[VALUE:125]
[ARMORLEVEL:3]
[MAINBLOCK:88]
[SECONDBLOCK:63]
[UBSTEP:MAX]
[LBSTEP:MAX]
[LAYER:ARMOR]
[COVERAGE:125]
[LAYER_SIZE:40]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:9]
[HARD]
[METAL]
[ITEM_WEAPON:ITEM_TITAN_HAMMER]
[NAME:Hammer:Hammer]
[DAMAGE:200:COLD ]
[WEIGHT:195]
[SKILL:HAMMER]
[TWO_HANDED:5]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:5]
[ITEM_WEAPON:ITEM_GORGON_MACE]
[NAME:Mace:Maces]
[DAMAGE:200:HEAT]
[WEIGHT:75]
[SKILL:MACE]
[TWO_HANDED:5]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:4]
[ITEM_WEAPON:ITEM_COLOSSUS_SWORD]
[NAME:Sword:Swords]
[DAMAGE:200:SLASH]
[WEIGHT:90]
[SKILL:SWORD]
[CRIT_BOOST:1]
[TWO_HANDED:5]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:5]
[ITEM_WEAPON:ITEM_CHIMERA_AXE]
[NAME:Axe:Axe]
[DAMAGE:200:BURN]
[WEIGHT:130]
[SKILL:AXE]
[TWO_HANDED:5]
[MINIMUM_SIZE:6]
[MATERIAL_SIZE:5]
I've tried a couple of times playing as a Titan and once they dropped a metallic flail (wrong syntax), once a Titan Arm pike, a TA two-handed sword, TA war hammer and various other weapons made from Titan Arms, but not once did I see a Titan Arm Hammer. I would like to know why that is. It'll have something to do with the [ITEMCORPSE:WEAPON:TITAN_HAMMER]-part, but I have no idea what's wrong with it.
And there's another question, an easier on, most likely. Where do creature names come from? Are they randomly chosen from the language_-files? If so, where are the references put? In the creature's code or in the creature's entity's code?
Anyway, thanks.