Yeah, without the Ranged Weapons Hax (
http://www.bay12games.com/forum/index.php?topic=25746.0 ) there is no way to get them to equip. So that is all old news still.
If you make an "unarmed" ranged weapon, that uses the secondary skill - also, no equipping.
and if you create such a weapon, no sparring (that I've seen) even if you do make it so it is military equipable. Crossbow users don't train the HAMMER skill, after all, they only train on firing ranges.
The last thing I have to test - I'm going to test a "pickaxe" that uses the AXE as its ranged skill (and thus lets you cut down trees with it. proven), and also has the DIGGER tag equipped in the entity raw. Can they mine
and cut down trees with no exclusion? the hand-to-hand part would be a bonus after that. I'd prolly leave it as MINING
I haven't got one for EVERY skill (...yet), But here's the example of the ranged weapon thing, Boksi did the work for making a whole bunch in the thread I linked:
[ITEM_WEAPON:ITEM_WEAPON_QUILLPEN]
[NAME:quill pen:quill pens]
[DAMAGE:30:PIERCE]
[WEIGHT:5]
[RANGED:SPEAR:BLOWDART]
[SKILL:RECORD_KEEPING]
[TWO_HANDED:2]
[MINIMUM_SIZE:2]
[MATERIAL_SIZE:1]
note: add [WEAPON:ITEM_WEAPON_QUILLPEN] to the entity, or no weapon making for you.
....the "throw" weapon was a dissapointment. My hunter hit things using the "throw" skill. he didn't throw it. no boomerang for me