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Author Topic: Weapons and armour in reactions  (Read 956 times)

Tamren

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Weapons and armour in reactions
« on: March 31, 2008, 01:01:00 am »

I'm trying to do some testing and I don't have time to sit around and train legendary smiths, tailors and bowyers.

So the alternative is making a smelter reaction that pops out the weapons ready made. Problem is reactions don't have a tag for item quality. If the reaction did work, what quality of weapon would it make?

The only thing that has a quality tag on it afaik is the ITEMCORPSE tag, there is a second tag for item quality, 5 for masterwork items which is how iron men and the like leave masterwork statues.

So is it possible at all to make the smelter reactions work that way?

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Butcher Jackson

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Re: Weapons and armour in reactions
« Reply #1 on: March 31, 2008, 03:54:00 am »

You're probably best off with using Cheat Engine to create legendaries from the embark screen.

If you're unfamiliar with CE, it autoruns a very effective tutorial the first time you use it, so don't be daunted.

A dwarf's untrained/dabbling skill is 0, 20 is legendary, and there is no real upper limit (you could have a dwarf with 100 levels in hammerdwarf).

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Jay

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Re: Weapons and armour in reactions
« Reply #2 on: April 02, 2008, 05:18:00 pm »

quote:
Originally posted by Butcher Jackson:
<STRONG>You're probably best off with using Cheat Engine to create legendaries from the embark screen.

If you're unfamiliar with CE, it autoruns a very effective tutorial the first time you use it, so don't be daunted.

A dwarf's untrained/dabbling skill is 0, 20 is legendary, and there is no real upper limit (you could have a dwarf with 100 levels in hammerdwarf).</STRONG>


But does anything past legendary matter?
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Butcher Jackson

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Re: Weapons and armour in reactions
« Reply #3 on: April 03, 2008, 01:47:00 am »

Actually even legendaries do not produce masterworks 100% of the time.  I assume that since there are divisions for Legendary+ skill levels that they have a game effect (i.e. an increased chance of producing a masterpiece).
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FunnyMan

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Re: Weapons and armour in reactions
« Reply #4 on: April 05, 2008, 04:27:00 am »

quote:
For item-crafting purposes, there are actually 21 skill levels, from 0 (dabbling) to 21 (Legendary+5). The skill levels Legendary through Legendary+5 are all shown as Legendary, but are actually separate levels. You can't find out exactly when a dwarf gets to Legendary+5, but it will happen 1000xp before their eighth attribute if they have no other skills, so when they get eight attributes, they are at Legendary+5. Masterpieces happen 15% of the time when Legendary, but 27% of the time when Legendary+5, based off of a random d20 roll. Skill beyond Legendary+5 does not increase the probability of creating a masterpiece item.

DwarfFortressWiki: Experience

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