Ok, so I recently tried to make some armor with insanely high coverage to help protect my soldiers from the elements in the freezing evil tundra I'm now in, and it seems to have backfired a bit. I got seiged twice in a row, and durring the second seige I noticed that the dwarf wearing the armor was bleeding profusely from his head for no reason. I tried healing and rezing him multiple times with dwarf companion but he just kept dieing over and over and over...
He was wearing these two pieces of armor (the values are a bit insane, I know):
[ITEM_HELM:ITEM_HELM_EXO]
[NAME:exohelm:exohelms]
[WEIGHT:2]
[VALUE:300]
[ARMORLEVEL:3]
[BLOCKPOWER:1000]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:100000]
[LAYER_SIZE:30]
[LAYER_PERMIT:20]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
[ITEM_ARMOR:ITEM_ARMOR_FULLPLATEMAIL]
[NAME:exosuit:exosuits]
[WEIGHT:15]
[VALUE:500]
[ARMORLEVEL:3]
[MAINBLOCK:1000]
[SECONDBLOCK:1000]
[UBSTEP:MAX]
[LBSTEP:MAX]
[SHAPED]
[LAYER:ARMOR]
[COVERAGE:10000]
[LAYER_SIZE:20]
[LAYER_PERMIT:50]
[MATERIAL_SIZE:2]
[HARD]
[METAL]
Now, my question is, would too much coverage cause heat damage? It almost seems like it does, but I haven't been able to find enough on coverage to be sure.
EDIT: Ok, now I feel like an idiot, it was a snowstorm damaging his head (and only his head), so the coverage must be working to a certain extent. That'll teach me to post before risking dwarven lives for SCIENCE!. This bring up another question, given he's weaing a helmet with a high coverage, why is my dwarf's skull still getting frozen out there?