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Author Topic: Making rare ore not so  (Read 1055 times)

[NO_THOUGHT]

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Making rare ore not so
« on: March 05, 2008, 07:20:00 pm »

Just as the topic says, i'm having trouble figuring out how to make ores more common (such as adamantine). I tried making it not [DEEP] and have an enviroment in IGNEOUS_ALL, SEDMENTARY, and METAMORPHIC, as well as changed each type to CLUSTER and the number after to 1000, not 100. But all I get is one large grouping near the bottom and thats it. I was expecting it to be everywhere.  :confused:
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Kagus

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Re: Making rare ore not so
« Reply #1 on: March 05, 2008, 11:42:00 pm »

Change the environment tags to one that says ALL_STONE, and change the number to 100, as that's as high as it can go.  You can't have a 1000% chance of finding it.

[NO_THOUGHT]

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Re: Making rare ore not so
« Reply #2 on: March 06, 2008, 08:26:00 pm »

ALL_STONE.............and here I was thinking there was no way to do that, thank you!
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Alfador

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Re: Making rare ore not so
« Reply #3 on: March 10, 2008, 02:51:00 pm »

Well, you could take something common like granite and copy over the line that allows you to extract adamantine threads from it, from the entry on raw adamantine.
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