First of all, welcome to the forums! It's a strange place full of strange people, but we don't bite
that hard.
Since I don't know what the first three tags do either, I'll just start in on the list o' questions.
- Not sure, but don't think so.
- Yes. It just renames the leather.
- I think so.
- Yes.
- Yes.
- There are defaults, in the [STANDARD_FLESH] tag. For the example of magma creatures, just look at the magma critters already found in the game to see for yourself. Note that if a creature has the [FIXED_TEMP :(number)] tag, it will not only be unaffected by outside temperatures but it will also radiate that temperature. This can lead to some really fun stuff.
- No. There are ways of making a creature detect things innately in fortress mode, but they cannot see through walls.
- As in the CHAMPION job tag? Not sure that it exists. The common "staplerlord/elite snotmaster" critters appear with the STANDARD tag. That would yield a random weaponmaster, if you want a specific one, type in the corresponding weapon-job-thingy.
- A site leader is the minor leader of a settlement. Say a civilization consists of five cities, including the capitol. The capitol will house the "big man" leader, as well as a site leader and possibly a mayor. The other four cities will have a site leader and possibly a mayor. It's either that, or mayors edge out site leaders (mayors are added by the [MAYOR] tag, by the way).
- No.
- Yes.
- Nope. If you add two damages, it will either crash or use the last damage type expressed in the weapon profile. This will probably be changed some time in the future, but not soon I'm afraid. Ask 'Sean Mirrsen' for tips on how to make cool weapons using the current limitations.
[ March 25, 2008: Message edited by: Kagus ]