I'm trying to get such things as spirits of fire and dragons(big bad stuff)to be playable in adventure mode.However I've worked myself into a situation where the world gen doesn't want to work,I'm using 38c
code:
[ENTITY:SPIRIT OF FIRE]
[CREATURE:SPIRIT_OF_FIRE]
[INDIV_CONTROLLABLE]
[TRANSLATION:GOBLIN]
[SELECT_SYMBOL:ALL:EVIL]
[SELECT_SYMBOL:ALL:UNTOWARD]
[SELECT_SYMBOL:ALL:NEGATIVE]
[SELECT_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL: DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
[ENTITY: DRAGON]
[CREATURE: DRAGON]
[INDIV_CONTROLLABLE]
[TRANSLATION:GOBLIN]
[SELECT_SYMBOL:ALL:EVIL]
[SELECT_SYMBOL:ALL:UNTOWARD]
[SELECT_SYMBOL:ALL:NEGATIVE]
[SELECT_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL: DOMESTIC]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:HOLY]
[CULL_SYMBOL:ALL:PEACE]
[CULL_SYMBOL:ALL:NEGATOR]
[CULL_SYMBOL:ALL:GOOD]
I used some old code I found in the forums and slapped it into the entity_default txt.Result,world gen stops when calculating the history of the land.
Another thing I did was make cats shoot dragon fire .
I'm slowly working myself to a rather screwed up mod if you get my meaning .
I posted this in the gameplay section so I'm moving it here.Also you'll notice some spaces in that code,yay smilies. :roll: