Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10]

Author Topic: Adventurer succesion game  (Read 12338 times)

Ancient Whale

  • Bay Watcher
    • View Profile
Re: Adventurer succesion game
« Reply #135 on: October 08, 2007, 01:29:00 pm »

((Exceeded image limit for single posts))

Shortly the party of brave men and one woman find themselves at the base of an ancient building. On the fifth level stands a skeleton that introduces itself as Greatdesserts and taunts the four adventurers.
   

Accok charges, cutting down anything that stands in his way and ignoring everything else. He meets the Killer of Ared on the second level and cuts him into pieces. But it is not over. The area is still infested with undead and several are bearing down upon Accok as he views his latest kill.

He continues up the building but then sees Thudu the Spearman in grave trouble on ground level. His spear has stuck in a zombie and he can't get it out. Stronginthearm rushes down right past an advancing skeletal Mace Lord. The zombie punches him in the ear as he closes in and Stronginthearm responds by cutting the head off the zombie.

By now the Lasherwoman Ase is engaged in a melee with the undead Mace Lord and a minion skeleton. She bashes with her whip with all her might, but to little avail. Accok ignores his tiring muscles and rushes to her aid. Soon he and Quenir the Hammerman are at her side. Or rather, behind the ancient lord.

Accok hacks furiously at the undead weaponmaster but his tired swings are easily dodged except for a few glancing blows. Then Quenir tackles the enemy to the ground and Stronginthearm seizes his chance and cuts off the skeletal warrior's hand, sending his dangerous mace flying. A second strike with his great axe cleaves the abomination in twain.
   

Accok leans upon his axe and takes a few deep breaths. But Thudu peeks around the corner, lets out a shout and disappears. Accok jumps up and follows him. As he nears the next corner, he sees Thudu charging against a fleshless axe-warrior. As the fiend raises his halberd to welcome Thudu, the weapon glints ruthlessly.
   
The insignia of Donkeyplants!

Thudu and Rakbin exchange a couple of glancing blows, then Thudu tackles Rakbin to the ground, allowing Accok to close in while the axemaster recovers. One swing takes off the skeleton's leg below the knee and another it's left hand, thus disarming it.

Accok takes off his other leg as well, but the unfeeling and unbleeding skeleton defies all logic and taunts him, telling him he is going to die.
   
Accok responds by hacking furiously, his muscles screaming in pain, but the weaponmaster blocks every blow until the skeleton turns around to strike at the Spearman, who had fallen to the level below at some point, and Stronginthearm brings his axe down with all his might upon the Axe Lord's back, shattering it's ribcage like a glass box and sending the remnants flying far from the temple.
   

Tired and bruised, the party still resolves to at least clear this building before departing from these cursed grounds and declaring their victory before the King. In the end, however, Accok's muscles come to the end of their limits and he falls to the ground. He takes a couple of breaths and then gets to his feet and beats a retreat. He is joined later by his comrades, bruised and battered, but they have successfully cleared the temple. Stronginthearm finds Ared's corpse and takes it up to burn somewhere better than on these cursed grounds, but not before taking a few trinkets from the ruins to trade with if he should come across a good trader in the future.

The party finds a good spot in the Violent Bald Steppes and cremate the body of Aren.
   

After bowing and paying their respects for the fallen legend, they continue on to Wardear where they receive a hearty welcome from the King when they inform him of their success. The travelers are weary, so they rest until morning in the inn. The next morning Accok requests the King's audience again.

   
"I think you are ready for this mission, except for one thing. You need a better weapon. That old copper axe you have looks sturdy enough for most things, but to break a titan's skin you will need an iron axe forged by a skilled blacksmith. Find one before you take on Crystalsacks."

###############################################################################

To be continued...

[ October 08, 2007: Message edited by: Ancient Whale ]

Logged

Ancient Whale

  • Bay Watcher
    • View Profile
Re: Adventurer succesion game
« Reply #136 on: October 09, 2007, 05:38:00 am »

Accok "Stronginthearm" Orspausan (Cuddleheart)

Stronginthearm and his loyal followers travel north in search of a good iron-forged axe. It is not until they come upon a small village, called Palmdances, on the northernmost outskirts of the human kingdom that they find iron wares. Unfortunately, they have no axes, but what they do have is obviously made by a master smith and good enough quality to impress a seasoned dwarf.

They travel to the other end of the kingdom and find themselves in the village of Whirlsalves. The weapons merchant proves to be a very straightforward man, an old warrior, and his wares mirror this. They are high-quality and their prices are not raised by adding useless embellishments and spikes of monkey bone. He sells a superior quality iron greataxe, but refuses to let go of it for the paltry bonecraft Stronginthearm has to offer.

They must return to the ruins of Sticksstroke and pack themselves with loot.

They find the ruins repopulated but the various zombies and skeletons are dispatched with little trouble. The remains of the weaponmasters, who were decked in expensive equipment, have been scattered. Some items are found within the temple, a superior quality bronze mace and a detailed bronze shield. The warrior merchant happily accepts these in exchange for the axe. He also buys a couple of greaves at the armor merchant.

Now he is ready to take on the titan.

Enroute, the travellers are beset by a wild grizzly bear. The animal ambushes Thudu the Spearman and locks his right arm in it's crushing jaws. As the bear shakes Thudu around, Stronginthearm charges the beast and tests his new weapon. He is not disappointed.

Inside the cave, they are met by several mudmen, a snakeman and a frogman. They are easily dispatched, Stronginthearm's new axe more than once killing the enemy in a single blow. But as Stronginthearm, Thudu and Ase the Lasher are exploring the second level, Quenir the Hammerman becomes separated. The three hear a struggle echoing in the cave, then a sharp sickening crack and Quenir's shrill scream of agony, which is cut off with a wet crunch.

The three companions sprint off in what they think is the direction of the sound.

They soon find Quenir's mangled corpse, but the titan is nowhere to be found. Stronginthearm saves his sorrow for a better time. Now was the time for deeds. Deeds of vengeance.

They search the caverns for a while and find no trace of the titan until...

For a moment, Stronginthearm made to charge the towering monster, but then decided that a meaningless and avoidable death was not the best way to honour Quenir's memory, nor that of Bistkash, so he retreated to find his companions.

He encounters Ase and tells her to get ready for fighting. She nods and braces herself as the Titan bears down upon them. The Titan raises his massive fist to strike but Stronginthearm pounces in and hacks at the gargantuan beast and cuts deeply into its chest.

The next two blows glance off the huge monster's thick hide but then Stronginthearm hacks down on it's foot and feels the bones crack under the carefully-forged iron. With a thundering crash, the titan falls to the ground, howling both with pain and the shock that such a small being could pack such a punch.

But the axe is stuck in the creature's hide and Stronginthearm is not able to pull it out. Going for an alternate approach, he instead throws his weight at it, pushing it further in. The Titan gives one ear-ringing howl of agony and fear, then passes out from the pain.

Stronginthearm can now retrieve the axe as the titan no longer moves and hacks furiously at the unmoving hulk. The initial strikes do limited damage, but then he lets out a great bellow and brings down his axe with all the might he could ever muster and sends the great monster sliding down the hall, flooding the floor with its blood.

Following the corpse, Stronginthearm finds the titan still breathing and continues to hack mercilessly like a lumberjack chopping at a tree, except messier. In the end the axe went all the way through the titan's midsection.

It was finally dead.

He goes back to the body of Quenir and picks it up to give him the same treatment Ared got.

He deserved it. Stronginthearm looked to his side at the wet eyes of his two companions. Ase was trying to keep face, but Thudu wept openly. For a fleeting moment Stronginthearm thought of the unlikelyhood of the trio now remaining; An ex-carpenter, a sadistic lasher woman and a fruitcake spearman that has lost his spear somewhere in Sticksstroke. A stroke of mirth shot through his chest, striking a beam of light in the world. His eyes were tingling mercilessly.

"Let's get out of this smoke" he said numbly. He could dimly see the other two looking at him and nodding, then they set out silently towards Wardear.

They arrive in the night, but the King wakes to their entry and greets them warmly. At the news of their success, he embraces them each in turn. The news of Quenir's death doesn't seem to affect him at all.

"But the hero survives! I hereby name thee the Permanent Plain Crypt of Bolts!" he exclaims happily. "Drink and be hale my friends, for this is a time of triumph!"

Stronginthearm, however, did not feel joyful at all. He had bonded closely with his travelling companions and the his loss had been a deep shock. He snuck away from the revelries and out of the town. Ase and Thudu were not fooled, however, and were on his heels. He told them he was going to travel far away. The King here would only give him missions to eliminate distant potential threats while in other kingdoms monsters were actively pillaging villages and attacking the defenseless. Ase and Thudu were more than willing to come with him.

Thus, without a moment's rest, they set out on a long journey.

A fortnight later, they came upon the invitingly named village of "Joindinner." They made their way to the mead-hall for some refreshments. The mayor identified them and greeted them heartily, promising them free drinks and shelter for as long as they liked. He even knew the new name of Stronginthearm. Apparently, this mayor was not a man who was all that he seemed. They told him about their never-ending quest to rid the world of evil and he told them of a cave named Slaughterspit where an ettin had made it's lair. Stronginthearm promised that the ettin would trouble them no more. They found rooms and rested for the night.

They set off at sunrise and arrive in the middle of the night. The cave turns out to be mostly empty. They search the corridors for some time before Stronginthearm descends a stairway and the ettin calls out to him and emerges from the darkness. The ensuing battle is very one-sided. The ettin doesn't even throw a single blow the human's way before Stronginthearm cuts off it's right leg by the knee and the monster passes out from pain. It is easily finished off.

Logged

Ancient Whale

  • Bay Watcher
    • View Profile
Re: Adventurer succesion game
« Reply #137 on: October 09, 2007, 05:39:00 am »

On return to Joindinner, they are welcomed by the large, white smile of the Mayor who congratulates them on their easy victory. He invites them to a meal and recites a tale about a man with the head of a bull that terrorizes the children in the night. Apparently, it is said that it hides in the Useless Deep to the southeast.

Accok jumps to his feet, "Do not think that I do not see through your ruse of constant smiling and generosity! You only seek to use us for your own ends! Do you think our time is best spent chasing children's fables and monsters you think look dangerous? Fine, we will slay this minotaur for you, but then we are gone to where we are actually needed!" he shouts and storms out.

They arrive in the middle of a rainy night at the Useless Deep. Again, the cave is empty. It appears that the minotaur must be the only thing to have found any use for the Useless Deep.

Finally, the aberration is found and it charges at Stronginthearm. But the ex-carpenter dodges the charge and cuts deep into it's right arm in the same movement. The bull-man-thing smashes into a wall and falls onto the ground, allowing Stronginthearm to hack away freely, finally taking off it's ugly head.
   
They report back to Joindinners just as the sun creeps over the horizon. The groggy mayor was still rubbing the sleep out of his eyes as the party of three departed. They stop next at Candlehoisted and hear of a giant, Nomal Violenceburials, that lurks in a cave to the west that is called the Nasty Shadows. They set off immediately.

Even before entering the cave itself, a mudman emerges and knocks Accok over. He jumps to his feet and cuts it in half, but now he knows this cave, at least, is not as abandoned as the two before.

Inside, Thudu and Ase encounter a lone lizardman and then a frogman, but Accok gets separated and finds an underground river. A nearby lizardman charges at him but he brings his axe into his head, catapulting it over the river in a shower of blood and brains.

Fascinated with the water, he approaches, but fails to notice the lizardman lurking under the water. The reptilian pounces out of the water and tears at Accok's face with its teeth. Due to the searing pain, it would be some time before he fully realized he had lost one of his eyes.
   
The lizardman is cloven asunder, but the damage has been done. Accok is however determined not to let his loss affect his quest and tells Ase and Thudu not to worry, he does have a spare. The missing eye still hurts fiercely every now and then.

Shortly thereafter, Ase becomes separated and is set upon by two mudmen. Accok manages to find her and easily dispatches her assailants, but she is battered and bruised. Still, she refuses any help to stand up and once on her feet she immediatly sets off to find something else to fight.

They continue to search for the elusive giant, but the pain in the missing eye grows until Accok's world spins around him and he passes out on the ground. A frogman sees a chance to put his name in the history books and charges, but is blocked by Accok's friends, who turn him into a splattered unrecognizable mass.

Thudu and Ase eye him warily and with concern, but Accok will not be considered weak. As to prove his point, he charges off and finds a lizardman and dismembers him in a flurry of brutal violence.
   
Accok strides onward looking for the giant, but Ase finds him first. Accok finds her pinned under the giant desperately whipping at him and deflecting his blows with her shield. Just as Accok reaches them, her arm finally breaks under the strength of the giant and falls limply at her side.

Accok first blows at the great monster glance off harmlessly, but then he targets its soft belly and puts all his righteous rage behind the swing, gutting the giant open like a common fish and sending it flying.    
Accok tries to cut off its head but finds its skull too thick. Instead he brings down his axe upon its chest and cleaves him in twain.

Accok passes out once on the way out, but doesn't let it affect him. He then passes out several times while looking for the Mayor. In the end his two friends think it's enough, what if he passed out in the middle of a fight? Just settle down, at least for a while.

"This is obviously a sign that you have done enough. You can go out and get killed or you can stay and teach new adventurers." said they. The idea of becoming an old mentor was far from appealing, but passing out every now and then was no way for a warrior that expected to survive. He would put up his axe and his armor away. He had a feeling that some evil power wanted him out of the way. He looked towards the horizon and sighed. They had succeeded.

Or had they?
   
###############################################################################

I felt Accok had come to the end of the exciting period in his adventuring career. Like Ared before him, he was cutting down anything in his way with little effort. Except, of course, if he would pass out in front of a snakeman. But he deserves better than that. Someone might pick him up later, Ben7el willing.

[ October 09, 2007: Message edited by: Ancient Whale ]

Logged

Captain Mayday

  • Bay Watcher
  • A Special Kind of Terrible
    • View Profile
Re: Adventurer succesion game
« Reply #138 on: October 09, 2007, 10:24:00 am »

Seriously, someone start in Jasmukomon Cado.
Sure, most of the towns are dead from cold. Sure, you die within mere moments exposed to the extreme cold.
But in the middle of the kingdom there is a cave. And in those caves is an experienced ettin with an exceptional halberd. It's the battle of a lifetime.

Besides, if you're really wanting to survive, simply increase the layering of various articles of clothing. Especially shoes.

Logged
Why not join us on IRC? irc.newnet.net #bay12games

Ancient Whale

  • Bay Watcher
    • View Profile
Re: Adventurer succesion game
« Reply #139 on: October 09, 2007, 05:34:00 pm »

Actually, it's in Staddatenilbehal, a kingdom that lies at the northern edge of the world's landmass.

The next adventurers I tried suffered very non-epic ends.

First, an Accomplished Elven archer with a hatred for dwarves. Attacked the first dwarven fortress he found(Nilenshal) and managed to mortally wound one marksdwarf before a speardwarf ran his skull through.

Next, a speardwarf, Edėm, seeking fame and glory. Gathered three other soldier dwarves and attacked a goblin fortress. Managed to kill between a dozen and twenty of the goblins, but they were really pouring out and the quartet fell before getting far into the dark fortress. Edėm did get an extra name, the Rosy Pointy Taker of Lengths, for killing all those named goblins.

Thirdly, I sent an Accomplished Human Wrestler into Vinenalitheme Nire with three drunks to brave the armed ettin. It now has four more names on its kill list. If we keep this up it will get an extra name.

It seems no-one is after me in the list, so I guess the save is just up for grabs:

http://rapidshare.com/files/61451593/save.rar.html

Logged

Captain Mayday

  • Bay Watcher
  • A Special Kind of Terrible
    • View Profile
Re: Adventurer succesion game
« Reply #140 on: October 11, 2007, 01:19:00 am »

I'm tempted to give it another run, but I'm also lacking on time at the moment.
Logged
Why not join us on IRC? irc.newnet.net #bay12games

Kaenori Kiko

  • Escaped Lunatic
    • View Profile
Re: Adventurer succesion game
« Reply #141 on: October 11, 2007, 04:43:00 pm »

Helloes and sorries for my absence, which was due to my internet connection croaking out for some time. It's back on now, though. It'll probably be a while before it dies again, so I'll probably get to have a go at my next turn (yaes).

So sign me up once again, please! If my internet is too choppy I'll try and post a message explaining my forfeit, but if anyone is willing to remember it's usually safe to say I won't be able to carry out my next turn after about a day, since I usually get on my computer after school.

- Kaenori

Logged
ritten in ink on an old school math book of mine is this:<BR>Issue: good <BR>Return: burned

Fishersalwaysdie

  • Bay Watcher
  • Slayer of Threads
    • View Profile
    • http://chupacabra
Re: Adventurer succesion game
« Reply #142 on: October 11, 2007, 04:55:00 pm »

Kaenori Kiko (if that is your false name at all) saves the day.
Logged
Cannot find self-destruction button, could have sworn it's somewhere here...

Kaenori Kiko

  • Escaped Lunatic
    • View Profile
Re: Adventurer succesion game
« Reply #143 on: October 12, 2007, 09:11:00 pm »

ARG.

My internet starts working the same time my computer starts doing weird things. I downloaded the file, but for some reason I can't uncompress it. So I guess whoever else wants to go might as well. I'll be back to sign up once I think my technoscape is reliable enough to handle it.

Oh, and Kaenori Kiko is an alias. He's a fantasy character I made up.  ;)

- kaenori

Logged
ritten in ink on an old school math book of mine is this:<BR>Issue: good <BR>Return: burned
Pages: 1 ... 8 9 [10]