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Author Topic: Multiple butcher's shops: how to prevent autobutcher on selected workshops?  (Read 334 times)

amade

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Seeing how it takes forever to drag heavy corpses from the caverns to the surface to be butchered, I just build a butcher's shop down in the caverns to save some hauling time. But I never managed to figure out how to prevent certain shops from taking slaughter jobs whenever I mark a whole lotta livestock for culling. Dragging turkeys all the way from the surface to the caverns is just as inefficient. Is there a method to this that I'm not realizing?
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anewaname

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Re: Multiple butcher's shops: how to prevent autobutcher on selected workshops?
« Reply #1 on: September 13, 2024, 01:53:06 pm »

I handled it by keeping the butcher shops up top, then created two Refuse stockpiles up top, one with 3+ wheelbarrows that only accepts Refuse/Corpse (the wheelbarrows will allow fast hauling of heavy corpses), and one stockpile without wheelbarrows for Refuse/BodyParts.The risk with wheelbarrows is that they will be dropped if the hauler is threatened and then another dwarf tries to get the wheelbarrow and is attacked, etc. But that happens with many dropped items.
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amade

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Re: Multiple butcher's shops: how to prevent autobutcher on selected workshops?
« Reply #2 on: September 13, 2024, 06:50:29 pm »

Huh, never occured to me to use wheelbarrows with refuse piles. Thanks!
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