Excellent, thank you Eric!
I spotted an error though, maybe? Its possible you may know something I don't though. You are a much veteran than I am at this game.
Ant-men.
Because of castes work, the size of clothes will always be for whatever the largest caste is from the species.
Queen ant people are pretty big, 200,000, as opposed to the wiki's stated 20000, which is for its smallest caste.
However, you list 72500 for Ant-People? Now, I thought you maybe you averaged the sizes of the castes, but that would be 62500 as opposed to 72500.
So if you were averaging the castes, perhaps this is an error?
Whether or not there is an error of averaging, there's actually a more notable issue, which is that I'm fairly confident that clothes which are sized for a species will always fitted for the size of its largest caste, hence where one of the major reasons that robust and very dynamic multi-caste systems for intelligent creatures have been so difficult to implement in modding.
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Interesting thing though about gremo'lenz and trullz and the like. You know, if they're a can't speak species, or they're tamable intelligent pet thing. (At least in versions prior to 5.+, which needs more testing) you'll encounter issues with assigning those creatures new labors. However, if they show up at the fort with skill points already in the clothesmaking, or whatever, they'll have those relevant labors enabled by default.
This means, if the creature goes to make clothes, which it can, and if you don't specify a size, the creature will make those clothes for its own species by default, regardless of whether or not you are able to actually specify those clothing sizes manually.
So its a way of bypassing that limitation.