Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: the effect of Entity-values  (Read 753 times)

joostheger

  • Bay Watcher
    • View Profile
the effect of Entity-values
« on: August 26, 2024, 02:26:03 am »

Hi all! The values of entities influences their behaviour.
It is already known that a value of 15+ of KNOWLEDGE is needed for building libraries and 15+ COOPERATION and 15+ CRAFTSMANSHIP for craft guilds.
Is more information available on this topic? Which values have what effect?
Logged

joostheger

  • Bay Watcher
    • View Profile
Re: the effect of Entity-values
« Reply #1 on: August 26, 2024, 05:26:10 am »

What I really like to know, is in what way an entity changes its behaviour (and succes) due to its values. Does it impact diplomacy? warfare? religion? Does it impacts the buildings that you might see in a city?
Logged

xzaxza

  • Bay Watcher
    • View Profile
Re: the effect of Entity-values
« Reply #2 on: August 31, 2024, 12:02:24 pm »

Well, some of them affect social skills, so I guess if entity thinks truth inviolable, its members are less likely to be liars.

I'd imagine +50 peace entity is far less likely to start a war than -50 peace one, and so on, but dunno if anyone's ever tested those, or if it's particularly testable.
Logged
Known issues
You may get a dwarf that likes bugged stockpiles.