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Author Topic: Bring Your Own Alignment - Game Over  (Read 8708 times)

Imp

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Re: Bring Your Own Alignment - Game Over
« Reply #405 on: October 06, 2024, 02:23:05 pm »

Boosted Survivors is a 0.99$ Steam game about upgrading your character in arbitrary ways as you fight waves of enemies. Hence, collecting modifiers.

My win condition was mostly accurate...

But A, I only needed 3 modifiers, and B, I also had to be the last player alive.

(I lied because the true win condition sounds too Serial Killer-y.)

I forgive you for lying.

It's also like Max kinda half-pushing to not be the last out; early on he was cagey and outright denied his wincon requirement too, before claiming it (and still could have been lying for all we knew at the time).

If I'd known you needed to be last alive AND known about mirror stance, I'd have asked Tric not to visit you and trust you to visit him if you could.  Or see if he'd agree to wait until your mirror stance wore off and then visit you.

Since you need to be last alive and have my transform candy, I get to win as long as you win since you need to be last alive; everything else would have played out essentially the same, timing of my death, Verm's targeting, no need for FoU to bite Max.

Complex game.

Thank you all for letting as many of us win as possible!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

NJW2000

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Re: Bring Your Own Alignment - Game Over
« Reply #406 on: October 06, 2024, 02:29:02 pm »

Roles

Both the actual submitted roles and the role PMs:

Spoiler: Imp (click to show/hide)

Spoiler: Juicebox (click to show/hide)

Spoiler: VermillionSkies (click to show/hide)

Spoiler: CrystallizedMire (click to show/hide)

Spoiler: TricMagic (click to show/hide)

Spoiler: FallacyofUrist (click to show/hide)

Spoiler: MaximumSpin (click to show/hide)
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TricMagic

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Re: Bring Your Own Alignment - Game Over
« Reply #407 on: October 06, 2024, 02:36:39 pm »

Imp was an honorary Chatterbox. Yes that's my inspiration for the role.
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Imp

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Re: Bring Your Own Alignment - Game Over
« Reply #408 on: October 06, 2024, 02:38:40 pm »

Imp was an honorary Chatterbox. Yes that's my inspiration for the role.

I wondered about that :P

Maybe one day I'll even be an aspiring dragon!

NJW, and perhaps NQT too, excellently well done with design and balance!  This was a joy and I love how you wove everyone's requests into a coherent whole.  Tremendous fun and incredible artistry of creation and blending and balancing.

CM, I regret we did not succeed in saving you too.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

notquitethere

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Re: Bring Your Own Alignment - Game Over
« Reply #409 on: October 06, 2024, 02:56:59 pm »

That was probably one of the more successful versions of "everyone is third party" I've seen.
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NJW2000

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Re: Bring Your Own Alignment - Game Over
« Reply #410 on: October 06, 2024, 06:03:58 pm »

Initial Setup as used in my notes, and action log:

Spoiler: Roles and Alignments (click to show/hide)




Spoiler: Mechanics (click to show/hide)


Spoiler: Action Log (click to show/hide)




NJW, and perhaps NQT too, excellently well done with design and balance!  This was a joy and I love how you wove everyone's requests into a coherent whole.  Tremendous fun and incredible artistry of creation and blending and balancing.
Thank you! Much of the balance is due to NQT, as is the fact that most of the unclear situations were sorted out before the game began.

To be honest, before NQT looked over it, I hadn't even properly specified the results of multiple Bite uses on the same night. Quite a few things like that needed fixing, and wouldn't have been if he hadn't brought it up.

That was probably one of the more successful versions of "everyone is third party" I've seen.
That's very kind of you.



Brief thoughts after running the game:

Imp, Juice and CM each chose to play their roles a bit differently than expected - Imp was very open, Juice tried to use the nightgame a great deal, and CM revealed the need to kill undead as part of their wincon, attempting to get other players onside. None of it bad ideas, though, and it was interesting to see it play out.

I think the main issue here was a lack of conflict after the Vampire hunt issue was resolved.

I do feel like Max's role could have been something that brought him into the game a bit more, funny as the initial idea was. Looking back on it, I think giving him a deadline and more ways to bribe/coerce people would have been an improvement.

FoU was similarly on the sidelines a bit. Finding a way to fold them back towards the central vampire/monster/undead/biting conflict would have been good.

I felt Tric's role was fine, but all in all there were a few too many roles whose wincons weren't as tangled up with other player's actions, so the main engine driving the game gave out as soon as the Imp/CM/Juicebox conflict was over. If I was to run it again, more focus on interconnection would definitely be the first thing to think about. Nonetheless, I'm reasonably happy with how it went.

There were some lucky coincidences which made giving the game a bit of a horror theme much easier - I think the game would have been less interesting without that. The alignment submissions were very fun to design roles for.

I know this was quite experimental, but it was fun to run, and hopefully reasonable to play, strange as it was. Thank you for participating!
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VermilionSkies

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Re: Bring Your Own Alignment - Game Over
« Reply #411 on: October 07, 2024, 07:38:52 am »

This was a great game, thank you for your time in running it!
Also, most of you make for terrible food.
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Imp

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Re: Bring Your Own Alignment - Game Over
« Reply #412 on: October 07, 2024, 07:52:25 am »

This was a great game, thank you for your time in running it!
Also, most of you make for terrible food.

OMG.  I can hardly imagine your likely flavor DMs!
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Bring Your Own Alignment - Game Over
« Reply #413 on: October 07, 2024, 07:58:17 am »

This was my most, um, flavorful.

You prepare your stiching kit, apply local anaesthetics, inject healing serums and ensure that your veins are fed by numerous blood bags.

Someone does visit your room in the night, but merely keeps up a constant stream of inconsequential small talk.

If anyone does attack you, you fail to notice. It can be hard to tell which of the bloodstains, human organs and animal body parts on the floor are yours and which are looted from various graveyards, abbatoirs and rival mad science labs. You should really keep this place neater.

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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

VermilionSkies

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Re: Bring Your Own Alignment - Game Over
« Reply #414 on: October 07, 2024, 09:35:15 am »

You were probably the most flavorful, Imp.
Followed by Juice, and then maybe Fallacy?
The rest were… I wouldn’t serve them to polite company. Maybe as snacks?
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