Initial Setup as used in my notes, and action log:
JuiceBox - Anarch
- You win if Imp dies
- You lose if Imp leaves the game without dying
[Vampire] Sweeper
At the start of each day, you learn which players have the Undead status
If you successfully use the action Bite on three or more different players, you gain the [Blood Potentate] role modifier
Investigate: you learn your target's role
Background check: you learn your target's alignment and win condition
Sweeper Network: you may send your target a single message. They will receive the message at the start of the next phase. They will not be informed that you are the sender
Imp - Halloweentown
- You win when all other living players have the Monster status and some living players remain
- You lose if there are no other living players
Mad Scientist
You may target yourself with any action
If you would die on Night 0, you instead gain the Wounded status
While you are alive, no information is revealed when a player dies.
Offer Red Candy: [Day][1-shot] give up to 3 players Red Candy.
Reanimate: [Dead][1-shot] target one dead player. Your target will become alive at the start of the next phase, and gains the Undead and Monster status. They lose the Wounded status
Transylvanian Retrovirus: [1-shot] your target gains the [Vampire] role modifier
Experimental surgery: if your target has the Wounded status, they gain the status Monster and lose the Wounded status
CrystalizedMire - Serial Killer without the "killer"
- You win if there are no living players with the Undead status in the games
- You lose if there are no living players without the Undead status and some living players with the Undead status
Undead Hunter
You may target yourself with any action
Once two players with the Undead status have died on the same night that you successfully visited them, you gain the [Professional] role modifier at the start of the next day
Silver Bullet: if your target has the [Vampire] role modifier, you kill your target. Otherwise, your target gains the Wounded status
Shotgun Blast: [1-shot] kill your target.
Offer Garlic Candy: [Day] Give up to 2 players Garlic Candy
TricMagic - ChatterBox
- You win when every player has either visited you or been visited by you
- You lose when a player that has neither visited you nor been visited by you leaves the game
Chatterer
You have the Loud status
You cannot eat Candy
Endless Discussion: you prevent your target from taking any actions
Ceaseless Arguing: your target starts the next day voting for you and cannot change their vote at any point in the day
Relentless Questioning: [1-shot] you learn your target's role and delay any action they would take until the next night
VermillionSkies - Butcher's Vanity
- You win when you have tasted every other player
- You lose when a player you have not tasted leaves the game while still alive, or if you are dead and no living players remain in the game
Role:
You cannot eat Candy
After tasting three players, you gain the role modifier [Connoisseur]
- Bite: your target gains the wounded status. Your target is informed that they were bitten, but not told who visited them. If successful, you have now tasted that player.
- Butcher [day][dead]: choose one dead player or one player that left the game while dead. Taste that player. Any future actions targeting that player will fail
MaximumSpin - Yes
- You win when the "Yes" option receives the majority of votes at the end of a day phase
- You lose when the "Yes" option is not on the vote table at the start of the day
[Campaigning] Politician
Targeted Ads: your target starts the next day voting for Yes and cannot change their vote at any point in the day
Offer Referendum Candy: [day] give up to 2 players Referendum Candy
FallacyOfUrist - Boosted Survivor
- You win when you are the only living player in the game and your role includes 3 role modifiers
- You lose if you die, or if you are the only living player in the game and your role does not include 3 role modifiers
Tutorial Character
Level Up: [self] You may choose one of the following roles. Your role changes to that role, and any modifiers that are currently part of your role are applied to that role.
Thief
Steal: you gain any role modifiers your target has
Hide: [self] you cannot be targeted in this phase or the next. You lose any votes for the duration of the next day
Rogue
Rob Grave: [Dead] target one dead player. Gain any role modifiers that player has. This action fails if you are targeted on the same phase it is taken
Dodge: [self] you cannot be targeted in this phase. You cannot use this ability on the next night
Knight
If a player targets you with an action that would result in your death, they are prevented from taking that action. The next night, you cannot take any actions
Challenge: your target is forced to target you with all actions they take this night
Mirror Stance: [self] gain all role modifiers that any player that visits you over the next two phases has
CANDY
Garlic Candy - taking this candy gives you the Garlicky status for the next two phases. If you have the [Vampire] role modifier, taking this candy kills you
Referendum Candy - you gain the [Yes-Voting] role modifier
Red Candy - taking this candy gives you the [Transformed] role modifier
STATUSES
Wounded - if you are hit with an action that would normally apply the Wounded status, you die. This does not include actions taken on the phase you gained this status
Undead - you are a member of the undead. Still alive though
Monster - you are a monster
Garlicky - you cannot gain the [Vampire] role modifier. You cannot be targeted by a player with the [Vampire] role modifier. This status is applied before any other actions are resolved on any given phase. This status is publicly announced at the start of the day
Loud - if you visit a player, they are informed that you visited them
TAGS
[X-shot] The ability may only be used X times. The ability is not used up if you fail to target a player with it, but is still used if your action fails otherwise
[day] This ability may only be used during the day
[dead] This ability may only be used on dead players
[self] This ability may only be used to self-target
ROLE MODIFIERS
[Transformed] You cannot be prevented from acting at night
You gain the Monster status
Terrifying Presence: You prevent your target from acting
[Vampire]You may act twice during the night, as long as both actions do not target the same player
You cannot have the Wounded status
You gain the Undead status
You gain the Monster status
Successfully performing a Bite action on a player that does not have the Undead status results in them gaining the [Vampire] role modifier at start of the subsequent night
If you do not successfully perform a Bite action on a player, you cannot act on the subsequent day
Bite: your target gains the Wounded status. Your target is informed that they were bitten
[Blood Potentate] You gain votes equal to the number of other living players with the [Vampire] role modifier
[Yes-Voting] When Yes is chosen at the end of the day, you gain an extra vote
[Campaigning] While you are alive, the option "Yes" appears on the vote table until it receives the majority of votes at the end of a day
[Connoisseur] You learn a player's alignment and win condition when you successfully use the action Bite on them
[Professional] If another player with the Undead status targets you with an action that would result in your death, they are prevented from taking that action
Any actions with an [X-shot] tag regain all their uses at the end of a night, where X is any number
Phases
There are alternating day and night phases. All actions resolve at the end of the phase they occur in. Unless otherwise specified, you may perform one action per phase. Only actions with the tag [day] may be performed during the day.
Win Conditions
These are checked at the start of every phase. If a player has won or lost, they leave the game at the start of that phase.
All win conditions are checked simultaneously. If one or more resolves, they are rechecked simultaneously.
For example: suppose Player P's win condition is that Q loses. If Q loses at the start of D2, P's win condition is rechecked, and resolves into a win.
Role Modifiers
These appears in square brackets in front of a role. A modified role is considered a role itself.
For example, if Player P's starting role was Example and they gained the modifier [Useful], their role would become [Useful] Example.
Note that role and alignment are not the same, just like in most games of mafia.
Role modifiers either apply to a role or they do not - you cannot have the same role modifier twice. There could be no [Useful] [Useful] Example role.
If you learn the name of a role modifier through receiving that modifier or learning that another player has it, you will be given a definition of that modifier.
Day Zero
There is no elimination on the first day, and the voted player is instead removed from the game for the first night. They can take no actions and any actions targeting them will fail
Statuses
A status is a state a player is in. This is not a role modifier. You retain all statuses when you die.
If you learn the name of a status through receiving that modifier or learning that another player has it, you will be given a definition of that status.
Tags
An action may have certain tags, describing what it can do. For example, actions generally cannot self-target. Actions with the [self] tag can ONLY self target.
Candy
If you have candy, you may choose to eat it during the night. You may eat all or any of the candy you have on the same night. Eating the candy consumes it. Eating candy is an action, and resolves before any other actions. It thus cannot be blocked or prevented by an action occurring on the same night.
If you learn the name of a type of Candy by receiving that modifier or learning that another player has it, you will be given told the effect of eating that Candy.
Deadchat
There will not be a deadchat.
Start of D0
No actions to resolve. Juicebox learns that they are the only player with the Undead status.
End of D0
Imp offers Red Candy to Imp, FallacyofUrist, and Juicebox
CrystalizedMire offers garlic candy to Crystalizedmire and Juicebox
CM gains garlic candy
Imp gains Red Candy
FoU gains Red Candy
Juicebox gains Red Candy and Garlic Candy
Start of N0
Verm is removed from the game overnight
End of N0
Tric: Ceaseless Arguing on CrystalizedMire - CM starts the day voting for Tric and cannot change their vote. Tric has now visited CM. CM learns they were visited by Tric.
CM: Silver bullet Imp - Imp becomes wounded
Max: Nothing
Juicebox: Bite Tric, investigate CM - learns CM's role but not alignment. Tric becomes wounded. Tric has now visited/been visited by CM and Juicebox
Imp: Take Red Candy - gains [Transformed] role modifier and Monster status
FoU: Level Up: Knight - FoU's role becomes Knight
Start of D1
CM starts the day voting for Tric and cannot change their vote
Juicebox learns that there is only one Undead - themselves.
End of D1
CrystalizedMire is voted out and eliminated. No flip is revealed.
Crystalized offers Garlic Candy to Imp and FoU
Max offers referendum candy to FallacyofUrist and Imp.
FoU gains Garlic Candy and Referendum Candy
Imp gains Garlic Candy and Referendum Candy
Note: Garlic Candy tells you the mechanics of Vampirism
Start of N1
Tric becomes a vampire
End of N1
Juicebox Bites Imp and Vermillion but this is delayed
Imp uses Experimental surgery on Imp, loses Wounded status
FoU uses Mirror stance
Max uses Targeted Ads on TricMagic, visiting them
Verm tries to bite MaximumSpin but fails
Tric uses Relentless Questioning on Juicebox, learning their role and delaying any action they would take until the next night, and visiting them and informing them
Note that Juicebox is informed their action will be delayed.
Tric uses Endless Discussion on VermillionSkies, blocking their action and visiting them and informing them.
Tric now only needs to visit/be visited by Imp and FoU
The only monsters are Imp, Juicebox and Tric
Start of D2
Juicebox learns that Tric is Undead
Tric starts the day voting for Yes and cannot change their vote
End of D2
FoU gains any role modifiers anyone who acted on them had - but that's nobody.
Juicebox is eliminated
VermillionSkies butchers CM and has now tasted them
MaximumSpin gives Juicebox Referendum Candy
Start of N2
End of N2
Juicebox would bite Imp and Vermillion but has been eliminated
TricMagic uses Bite on Fallacy, Ceaseless Arguing on Imp, announcing both and informing FoU about the bite
Imp starts the day voting for TricMagic and cannot move their vote, if Tric is still in the game
FoU would gain the wounded status but doesn't because of the below:
FoU gains any role modifiers anyone who acted on them had, thus gaining the Vampire role modifier, the undead status and the monster status
FoU eats Referendum Candy, gains Yes-voting Role modifier
VermillionSkies bites TricMagic, and has now tasted Tric and CM
Imp uses Experimental Surgery on Imp, doing nothing
Max uses Targeted Ads on Imp, and Imp starts the day voting for Yes and cannot move their vote
Tric has now visited or been visited by every player and so wins and leaves the game, roleflipping
The only monsters are Imp and FoU - Max is not a monster and neither is Verm
Start of D3
Imp starts the day voting for Yes and cannot move their vote.
End of D3
Verm butchers Juicebox and has now tasted them. Verm has now tasted CM, Tric, and Juicebox, gains the [Connoisseur] role modifier
Imp is eliminated. Flips.
Juicebox wins, flips.
Start of N3
End of N3
FoU uses Mirror Stance
Verm uses Bite on FoU, informing them. Would normally wound them but does not because of Vampire role modifier, learns their alignment
Max uses Targeted Ads on FoU
Start of D4
FoU starts the day voting for Yes and cannot move their vote.
End of D4
Verm butchers Imp and has now tasted CM, Tric, Juicebox, Imp and FoU
Max offers FoU Referendum Candy
FoU gains any role modifiers anyone who acted on them had so gains the [Campaigning] role modifier
Start of N4
End of N4
Max uses Targeted Ads on VermillionSkies
VermillionSkies bites Max, informing them, and has now tasted CM, Tric, Juicebox, Imp, FoU and Max i.e. every player
FoU eats Red Candy and Referendum Candy, gaining the [Transformed] role modifier
FoU bites Max. Max is now wounded, and will become a vampire at the start of N5.
FoU gains any role modifiers anyone who acted on them had, but nobody has acted on them
Verm wins and flips.
Start of D5
End of D5
Yes is voted for.
Max wins and leaves the game.
Win conditions rechecked.
FoU wins the game as the last living player, having FOUR role modifiers.
Simultaneously, Imp wins as FoU is a monster.
Simultaneously, CM loses as FoU is a Vampire and so Undead.
NJW, and perhaps NQT too, excellently well done with design and balance! This was a joy and I love how you wove everyone's requests into a coherent whole. Tremendous fun and incredible artistry of creation and blending and balancing.
Thank you! Much of the balance is due to NQT, as is the fact that most of the unclear situations were sorted out before the game began.
To be honest, before NQT looked over it, I hadn't even properly specified the results of multiple Bite uses on the same night. Quite a few things like that needed fixing, and wouldn't have been if he hadn't brought it up.
That was probably one of the more successful versions of "everyone is third party" I've seen.
That's very kind of you.
Brief thoughts after running the game:Imp, Juice and CM each chose to play their roles a bit differently than expected - Imp was very open, Juice tried to use the nightgame a great deal, and CM revealed the need to kill undead as part of their wincon, attempting to get other players onside. None of it bad ideas, though, and it was interesting to see it play out.
I think the main issue here was a lack of conflict after the Vampire hunt issue was resolved.
I do feel like Max's role could have been something that brought him into the game a bit more, funny as the initial idea was. Looking back on it, I think giving him a deadline and more ways to bribe/coerce people would have been an improvement.
FoU was similarly on the sidelines a bit. Finding a way to fold them back towards the central vampire/monster/undead/biting conflict would have been good.
I felt Tric's role was fine, but all in all there were a few too many roles whose wincons weren't as tangled up with other player's actions, so the main engine driving the game gave out as soon as the Imp/CM/Juicebox conflict was over. If I was to run it again, more focus on interconnection would definitely be the first thing to think about. Nonetheless, I'm reasonably happy with how it went.
There were some lucky coincidences which made giving the game a bit of a horror theme much easier - I think the game would have been less interesting without that. The alignment submissions were very fun to design roles for.
I know this was quite experimental, but it was fun to run, and hopefully reasonable to play, strange as it was. Thank you for participating!