Soulash 2 is a sandbox RPG roguelike about adventures and conquest. It's a continuation of the first game about a god on his quest for world destruction, but this time, we play as mortals in a godless world.
The game is available in Early Access on
Steam and
Itch.io.
The first Soulash game was inspired by ADOM and UnReal World with a combination of a unique theme strictly about playing as a god that wants to destroy the world. Soulash 2 adds inspirations from Dwarf Fortress Adventure Mode and Mount & Blade series into the cauldron to create a more open sandbox conquest-themed experience in procedural worlds while building on the lore established by the first game and staying true to the Roguelike design formula.
What's available in the game?
Procedurally Generated Worlds with Simulated HistoryMultiple civilizations breed, build, expand, die from old age and starvation, gather, produce, consume, and trade with each other, simulating supply and demand to create unique worlds for us to explore and interact with.
Procedurally Generated Settlements & LocationsThe world is split into regions with unique resources, settlements, and special locations with hidden treasures generated from the specified range in different biomes.
Skill-Based Progression SystemSoulash 2 ditched the previous profession-based system for a unique skill-based system based on unlocking potential and mastery through related actions. The game features multiple combat, crafting, building, and utility skills of levels up to 50, with milestones benefiting our characters.
BuildingWhether a castle in the mountains, a hut in the forest, or a farmstead that feeds the world. Soulash 2 already features 3 relevant skills of Construction, Carpentry, and Agriculture that allow us to build our own structures in the world. We may also claim existing locations like a soon-to-be decapitated Death Knight's castle as our seat of power... and refurbish it to our liking.
Material-Based CraftingCrafting allows the use of chosen materials, allowing us to create our equipment how we wish, without the need to hopelessly grind for lucky drops.
Game ModesThere are three separate game modes of High Fantasy, Dark Fantasy, and Hardcore, where you can choose to play as an immortal being, someone who may die but with the ability to continue as someone else in the same world, or a pure roguelike experience where the world dies with you.
Modding ToolsSoon after Early Access was released, the expanded modding tools were added to the game to introduce custom resources, items, skills, abilities, enemies, locations, or even whole new civilizations. No coding required - everything is in GUI tools and simple JSON configuration files.
What's Next?The next update should complete the adventuring scope by adding a Party System, and the focus will shift to the mentioned Conquest elements that stem from my love for the M&B series, starting from settlement management, where we'll be able to include beings in our settlements, establish armies, conquer other settlements and eventually the whole world. The final two planned core features before v1.0 will introduce worldwide events to add more life to the world and continue the story from the first game. More details about other things can be found in the recently released
Soulash 2 Roadmap to v1.0.
There's a substantial free demo to try too, so
give it a try on Steam.
Other places to follow development:
DiscordTwitterReddit