Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Do greater trader profits really lead to better goods in the future?  (Read 949 times)

Dwarf4704

  • Bay Watcher
    • View Profile

From Dwarf Fortress Wiki:
Quote
With more experienced traders and pleased merchants, even marginally profitable trades can be successful, and counterproposals can be rejected safely, offering the same trade again. Note however that a low profit margin for the traders may not be desirable - it has been suggested that both export and profit numbers influence the size of next year's caravan and, in the case of the dwarven caravan, immigration numbers.[Verify] 

Or is giving caravans extra stuff pointless?
Logged

FourierSeries

  • Bay Watcher
    • View Profile
Re: Do greater trader profits really lead to better goods in the future?
« Reply #1 on: January 18, 2024, 02:08:22 pm »

Careful. Sounds like you're hovering on the edge of enlightenment.

Trading seems to me to be an exercise in Sturgeon's law.

After players get some experience under their belt, after the first game year, they run into immense difficulties trying to avoid building up ludicrous surpluses from dwarven industry. Clothing especially, if only in the form of worn out stuff. The common-most solutions are atom smashers and magma dumps. I prefer to unload absolutely everything unneeded on each and every caravan what rolls in. All I trade for is an occasionally vital item here, an occasional oddball item there, or to keep up the variety in food an drink, and grabbing every steel item for melting down for manufacturing and armor-smith training. After dealing with me these traders are well on the way to becoming billionaires in a world where having merely $1,000 would be considered outrageously wealthy.

Sudden unreasonable export bans being what they are lets you live life on the edge with the justice system as an added plus. But, usually, after a few years, you can manage all your trade safely on worn out clothing alone.

Before the first year you might run into a jam the traders can fix if your trading dwarf is skilled enough to entice them with your limited resources. Like, if you started without an anvil or something. After two years or so you can conduct trade with the most incompetent dwarf on hand and obtain everything you need (maybe not everything you want, though).

Save when recovering from a disaster, I've never had an issues with a lack of immigrants. Most newer players want to quickly get their head around the soft and hard population caps, not how to speed new arrivals.

Would be nice if the elves sent more wood, but that depends on how much wood you have stockpiled at the point of their arrival. Previous profits have only an indirect connection to wood-bringing. There are a myriad of other trading stock relationships un-/barely connected to trader profitability.

Does skill, or reputation matter? For most players giving them extra stuff, making them billionaires, is as pointless as being masterfully miserly.
Logged
I don't think losing guts actually kills you, you just throw up and pass out and bleed to death.
This was supposed to be a cool upgrade. All I got was more hostile zombies.

eerr

  • Bay Watcher
    • View Profile
Re: Do greater trader profits really lead to better goods in the future?
« Reply #2 on: January 18, 2024, 02:42:50 pm »

if you want the dwarven traders to come back with more you need the right stuff.

more goods, to a limited point. Variety is important here, 100 rock salt mugs don't really help, even if they're spicy.
better pack animals. if you somehow sell an improved pack animal to the traders, that drastically increases the max caravan size.
I think, drathalas and yaks count?
Filling the trader's request agreement has a massive effect if you fill more than two or three things, with decent quantities.

if you want something specific, note that if you have a lot of something, the caravan will bring less of it.
including stuff like wood, armor, weapons, trap components, food and booze.
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Do greater trader profits really lead to better goods in the future?
« Reply #3 on: January 21, 2024, 09:34:18 am »

if you want the dwarven traders to come back with more you need the right stuff.

more goods, to a limited point. Variety is important here, 100 rock salt mugs don't really help, even if they're spicy.
better pack animals. if you somehow sell an improved pack animal to the traders, that drastically increases the max caravan size.
I think, drathalas and yaks count?
Filling the trader's request agreement has a massive effect if you fill more than two or three things, with decent quantities.

if you want something specific, note that if you have a lot of something, the caravan will bring less of it.
including stuff like wood, armor, weapons, trap components, food and booze.

Unless things have changed dramatically in version 0.50, the game doesn't actually work that way - the size of a caravan (i.e. number of wagons and pack animals) is determined solely by the civ's "trade desire" (which is based on recent civ interactions, mainly by the traders not being attacked or offended), and trade goods are selected entirely at random (aside from bringing things you explicitly asked for, or bringing food / wood / cloth / leather if they see that your stockpiles are low).
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.