Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: New things in Adventure mode?  (Read 650 times)

Kayla

  • Bay Watcher
    • View Profile
New things in Adventure mode?
« on: October 31, 2007, 11:23:00 pm »

So yeah, I've been playing Dwarf Fort mode exclusively, and loving the new features.

But what all is new in Adventure mode?

Logged

Keiseth

  • Bay Watcher
    • View Profile
Re: New things in Adventure mode?
« Reply #1 on: November 01, 2007, 12:32:00 am »

The Z-axis and countless other additions serve both modes. Swimming, for instance, combined with seamless maps, will allow you to (slowly) traverse an ocean. You can go through the highest mountains the same way, if you find spots you can climb.

Caves and ruins seem to be redone too, there are COUNTLESS new monsters... the Z-Axis affects everything. The towns are much more interesting too.

Also, if your race can fly, which isn't available unless you play with the raws, you can fly out of pits, onto a roof, etc. Oh, the oceans! I almost forgot the oceans. They're quite amazing, the tide comes in, there is driftwood about... it's amazing.

Play around!

Logged

Aquillion

  • Bay Watcher
    • View Profile
Re: New things in Adventure mode?
« Reply #2 on: November 01, 2007, 12:42:00 am »

The big thing in adventure mode is the removal of map borders; you can no longer flee off the edge of the map to escape, and many places can be much bigger than they were before.

There are hills scattered across the landscape.  Were those there before?

Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

BDR

  • Bay Watcher
    • View Profile
Re: New things in Adventure mode?
« Reply #3 on: November 01, 2007, 01:55:00 am »

quote:
Originally posted by Aquillion:
<STRONG>The big thing in adventure mode is the removal of map borders; you can no longer flee off the edge of the map to escape, and many places can be much bigger than they were before.
</STRONG>

You can still travel, though, and travel will still magically heal whatever ails you short of the stuff it was short on last version (limb loss, eye loss, etc.).  Unfortunately it seems you can't take stuff from towns anymore (at least, not without being stuck walking everywhere due to travel still claiming the stolen goods to be the property of others even though they are dead by the time you escape the town's square on the map [:shakes fist:]).

 

quote:
Originally posted by Aquillion:
<STRONG>
There are hills scattered across the landscape.  Were those there before?</STRONG>

Last version didn't have a 3rd dimension, thus it wasn't possible for higher and lower elevations of land to exist.  QED.

[ November 01, 2007: Message edited by: BDR ]

Logged
A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=12&t=000218">A Kobold''s Quest

A Kobold''s Quest II

Rondol

  • Bay Watcher
    • View Profile
Re: New things in Adventure mode?
« Reply #4 on: November 01, 2007, 02:21:00 am »

Climbing mountains can be difficult. I tracked back and forth at a spot trying to get up to the top of a mountain for about an hour before I gave up and walked off a nearby cliff (3 story fall), then crawling for a bit (thrice-broken leg, thrice-crippled hip, and a mangled spine) before giving up and traveling (to heal) and then ultimately quitting out of boredom.

Oh yeah! Exploding people is awesome in this version. I blew somebody apart with a mace shot and got messages about their various body parts being blown apart as they collided with stuff.

But thus far, my favorite message in adventure mode has been from just walking off a balcony in the inn... "You slam into an obstacle." Damn you ground! Always getting in my way!

Logged
lay IVAN -- Fear Dwarves!

Aquillion

  • Bay Watcher
    • View Profile
Re: New things in Adventure mode?
« Reply #5 on: November 01, 2007, 02:23:00 am »

quote:
Originally posted by BDR:
<STRONG>

Last version didn't have a 3rd dimension, thus it wasn't possible for higher and lower elevations of land to exist.  QED.

[ November 01, 2007: Message edited by: BDR ]</STRONG>



It did, in Adventure mode.
Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

polpoint

  • Bay Watcher
    • View Profile
Re: New things in Adventure mode?
« Reply #6 on: November 01, 2007, 02:55:00 am »

I was blessed with a quest to a cave that was located on top of a kobold nest - I entered into the middle of a warzone - kobold children's body parts flying left and right - ettins cracking spines - and I couldn't find the damn entrance! - What is good though, is if you enter an area - and then you travel and enter it again, you can go to certain areas (but maybe you have to have already walked semi-close to them?) I could not find the cave entrance and wandered around a lot and finally zoomed out and zoomed back in and got to choose where I wanted to go - cool things like cave entrance - native creature (or something like that) and then I was finally able to find the cave entrance and get myself killed
Logged

Ioric Kittencuddler

  • Bay Watcher
  • Multiclass Bard/Kitten trainer
    • View Profile
Re: New things in Adventure mode?
« Reply #7 on: November 01, 2007, 10:16:00 pm »

It's allot easier to find a cave entrance if you use the zoom feature in the quest menu while you're searching the area for it.

You'll see.

Logged
Come see the MOST interesting Twitter account on the internet!  Mine!

Don't worry!  Be happy!  It's the law!