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Author Topic: Keyforged Outpost: Commander Ripclaw I  (Read 3946 times)

RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #60 on: November 02, 2023, 01:52:19 am »

*CHIME*




Commander Ripclaw I

"Hello Keyforged! Sometimes, things just don't come together. I would say that is the norm. In The Great Marshes we teach our hatchlings about this by having the them knock over a pyrimid of sticks. Then we challenge them to make a new stick pile. Inevitably they fail, a lot. But eventually they get it right. Then we ask them, knocking the sticks down or building them up, which used more of your power? Ok powerful people, here is Issue 6."

Spoiler: Guild Digest: Issue 6 (click to show/hide)
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RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #61 on: November 07, 2023, 02:48:39 pm »

*CHIME*




Commander Ripclaw I

"Great work everyone. We now have 4 guilds reporting in. A triumphant return, a languishing prisoner, and a hot iron. This is issue 7."

Spoiler: Guild Digest: Issue 7 (click to show/hide)
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RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #62 on: November 12, 2023, 10:02:04 am »


"With the roads we maintain having made travel safer than ever before, it's time to open the gates! For those wanting to gather common resources beyond Keyforged please declare your destination!"


To join, in bold font use this format:

I will go <activity> at <destination>.

ie: I will go hunting at Gorm's Maw.


Spoiler: Activities (click to show/hide)

Spoiler: Areas (click to show/hide)

Spoiler: Identification (click to show/hide)


(I have sent a list of the 3 rare drop locations to Bimson, they and myself may not participate. Hint: It sure is a nice time to visit the beach...)
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RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #63 on: November 12, 2023, 10:06:46 am »

Note, if you are on an expedition (none currently at the time of posting this, so it doesn't apply) then you will only be able to choose the location of your current dungeon.

When there is a hunt inside Keyforged, the gates will be closed, meaning that these outside activities wont be available.
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MadMonkey

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #64 on: November 12, 2023, 11:30:25 pm »


I will go hunting at Gorm's Maw.
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a1s

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #65 on: November 13, 2023, 10:17:17 am »

I will go Mining in the Sword Mountains
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RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #66 on: November 14, 2023, 03:53:31 pm »

*CHIME*




Commander Ripclaw I

"I'm not sure what the average lifespan of an outpost is out here, but I think we are ahead of the curve. Let's show 'em Keyforged is here to stay!"

Spoiler: Guild Digest: Issue 8 (click to show/hide)
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RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #67 on: November 15, 2023, 12:45:57 pm »


"Welcome back travelers, please allow me to record your foreign items at the gate."

-Bruv Brightbuckle has 1 Mysterious Gorm's Maw Meat and 1 Mysterious Gorm's Maw Leather

-Aywen Ayes has 1 Mysterious Sword Mountains Ore
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RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #68 on: November 15, 2023, 01:00:55 pm »

Everyone will notice there are other items in your inventory aswell. Everyone began with 1 <sentimental item>. This was changed to a common souvenir of the region you migrated from. If you didn't specify/were from the central region then you instead got 1 Ancient Coin. While identifying mysterious items normally involves asking the relevant guild about it, since the Idle Guild isn't a normal guild there is a different process for identifying Souvenirs...you get to choose. Be mindful, as there is only 2 souvenirs from each region, the common and rare, and this will be what is found while camping there.

Look at the Distant Places descriptions, and choose something that fits.
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RoseHeart

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Re: Keyforged Outpost: Commander Ripclaw I
« Reply #69 on: November 15, 2023, 01:19:57 pm »


"If you would like you can make new travel plans now."


To join, in bold font use this format: I will go <activity> at <destination>.


Spoiler: Activities (click to show/hide)

Spoiler: Areas (click to show/hide)

Spoiler: Identification (click to show/hide)


(I have sent a list of the 3 rare drop locations to Elliot, they and myself may not participate. Hint: You can find something interesting if you bring your climbing gear...)
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