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Author Topic: show linked building where?  (Read 360 times)

nezclaw

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show linked building where?
« on: September 06, 2023, 05:24:54 pm »

it's been a hot minute since i last played dwarf fortress and i don't remember where the show linked building option is in the various menus  :o
i would pull levers at random in true Dwarven fashion but I would really rather not dump magma on the tavern until i've actually pulled out the citizens. On an unrelated note, if I incinerate all these visitors who WON'T LEAVE are they going to haunt the fort and do i need to start stockpiling slabs? (on version 47.05)

[EDIT] immediately after i posted this i noticed some levers in the library that just so happened to be labeled with the relevant uses.
« Last Edit: September 06, 2023, 05:27:38 pm by nezclaw »
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Bumber

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Re: show linked building where?
« Reply #1 on: September 06, 2023, 06:33:20 pm »

I think it's a DFHack feature only for that version? (gui/mechanisms)
« Last Edit: September 06, 2023, 06:35:31 pm by Bumber »
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Blue_Dwarf

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Re: show linked building where?
« Reply #2 on: September 07, 2023, 04:02:55 pm »

It's been a while since I played that version, but doesn't it show if you press q on the lever?
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Starver

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Re: show linked building where?
« Reply #3 on: September 07, 2023, 05:24:32 pm »

If in doubt, I think that anything already linked to will not be choosable to queue up as a linking job.

Depends how many possible targets you have to rule out, but if you know that one (or any/each) of some levers should be connected to a certain bridge or other, and you have a dozen bridges then you can just cycle through the bridges available to connect up and count if there are a dozen of them (in which case, it isn't a bridge-lever already) and/or cross off those that still can be possibly connected (leaving the remaining one(s) as already done so).

I can't guarantee that this is still as valid... Yet I know I've done this, before, to refresh my memory.

But these days I tend to use a mnemonic method (colour of lever to match a target use, e.g. highlight magma-stuff levers with particularly prominently hued base material of lever-mechanism) and position (for north/south/east/west drawbridges, the levers are in the drawbridge room up against the N/S/E/W walls, etc; map-corner 'sally-ports' are controlled by the ones in that room's corners; repeat as appropriate for all other controls).
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