Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: marksdwarves and fortifications  (Read 348 times)

eerr

  • Bay Watcher
    • View Profile
marksdwarves and fortifications
« on: August 26, 2023, 09:16:40 pm »

Making a marksdwarf stand by a fortification is incredibly annoying. you'd think they would just stand near it and shoot like a true pro. but no.

The only way to make a marksdwarf stand next to a fortification:
A station command, with a one tile wide walkway, with no possible way to access a path to the outside near it, and be like ten tiles long so the dwarves don't spill out to the nearby area.

Just make a 'man fortification' option, please.

Patrols do not solve this issue, because patrols won't fire their whole quiver, they just hit an enemy, take a potshot, and run away.
Logged

eerr

  • Bay Watcher
    • View Profile
Re: marksdwarves and fortifications
« Reply #1 on: August 26, 2023, 09:17:10 pm »

making a marksdwarf man a bolt stockpile would be a useful and good workaround.
Logged

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: marksdwarves and fortifications
« Reply #2 on: August 26, 2023, 09:52:26 pm »

This is one of the things the devs have stated they want to fix as part of more general problems with archers, like the fact that they also charge enemies to club them with crossbows too readily, and how they don't pick up ammo correctly most of the time.

We haven't heard much more than that though.
Logged
Through pain, I find wisdom.

Egan_BW

  • Bay Watcher
    • View Profile
Re: marksdwarves and fortifications
« Reply #3 on: August 26, 2023, 09:53:13 pm »

Just make a 'man fortification' option, please.

wouldnt it be 'dwarf fortification'
Logged
I would starve tomorrow if I could eat the world today.