Journal of Asmel Plaitchannel, expedition leader - Year 252I have spoken to Onol, and we both read the guidebook more closely. The mountainhome sends migrants when traders report on how much wealth we produce, not just how much we sell them. So we must create more crafts, and embed gems in them. I would like one dwarf to create a masterwork this year, if that is even possible without a Mood. At a minimum, it is imperative that we create as many high quality items as we can, so we can get migration started next year at a minimum.
8 GraniteThe wall enclosing the new cavern farm is coming along nicely.
Etur tried to help, but I told him to sod off because Tulon needs water. Etur decided to go get a drink for himself first. I suppose I can have one labor assigned to me and help out with the hospital as needed.
10 GraniteA fight broke out on the surface when a badger family roamed too close to the pasture and they got angry at the rooster and hen.
I am tired of these damned badgers. I hope the Handles of Slapping can manage 3 babies and a mother badger without Tulon.
12 GraniteAs the Handles head up to slaughter the badgers, Deduk informs me that a dwarven prophet is visiting. Fascinating. I can’t wait to speak with him and see what he wants…assuming that he isn’t frightened of the wanton badger slaughter he’s about to walk into.
16 GraniteDeduk began to complain while on badger duty. I removed him from the squad and replaced him with Zon. Onol is the other one in the squad currently, and I heard him say something distressing.
I checked his file in the dwarfbook and…oh, my dear Onol. How did badgers do this to you? Of the original seven you were the one who could handle stress the best!
I cancel the order to fight badgers–the mother is dead, the babies are less of a threat at the moment. We have more pressing matters, such as overall sanity.
Out of curiosity, I check a few other dwarfbook entries.
Deduk…
Lor…
MYSELF…
Good grief, one bout of tragedy is apparently enough to traumatize us all into numbness. Lor can’t stop thinking about her accidental foray into the caverns, where she saw a dead troglodyte. I banned spiderweb collection immediately to prevent further distress, but the damage was already done.
At least Kadol is just ‘getting used to tragedy’.
While she brings in our one mare for milking. …I want to ask why we’re milking the horse, but at this point I probably shouldn’t ask. Whatever keeps her occupied and away from anything to break her spirit.
22 GraniteDeduk has informed me we attracted no migrants.
I am unsurprised. No matter. We will remedy this migration situation by next year. Right now the foremost need is food. I am going to set up a second farm in the caverns. Unlike most of the workstations, I am leaving the existing farmer’s station up on the surface so Kadol can easily shear and milk creatures. Though…I’m sure there will be an easier way to do this, once we have more workers. Perhaps we could have two farmers, one for the surface and one for the caves. That would be impressive.
I digress.
While waiting for the doors I need for the farm to be completed, Tulon walked out and dropped a bar of soap on a pile of badger blood.
He then stood around thinking for a moment, before cleaning the blood and leaving behind the soap.
Wait a second. Tulon! You’re awake!
Good, I’m glad you’re feeling alright at least in the short term. We really need to get some armor made so everyone doesn’t end up dented or worse.
Erm…Tulon…please stop wasting all the soap on cleaning the caverns.
6 SlateThe cats keep running into the caverns to kill various vermin. After watching them, I locked the doors once the last one finally came back in. While waiting, I set up the farm and seed stockpiles. We need plump helmets, badly. I’m hoping with the new dwarftools I’ve learned about from the guidebook, we can better manage the stock so we don’t lose all our spawn again.
8 SlateThe dog gave birth to more pups again. Four this time–no, five. I’ll save them from slaughter for the moment, because we could benefit from training war dogs.
23 SlateThe plump helmets are in progress, but we still need more booze in the meantime.
Bob’s back to his usual prayer cycle, and I’ve sent several collectors out onto the surface to gather plants.
Bob finally breaks off from praying to his numerous deities to brew some of them to tide us over until the farming stabilizes.
1 FelsiteI remember that this year’s caravan is going to pay extra for rings and splints. Luckily, rings are easy. But the gem stock is still at the surface, it will need to be moved for Rovod’s convenience while he’s working.
13 FelsiteI tried to start melting down some of the hematite we have lying around, but was quickly informed we’re out of wood. It took nearly a week for someone to get around to chopping down a tower-cap in the cave, but it eventually got done. I can’t wait until we find magma so I stop having to waste wood on charcoal.
20 FelsiteI have arranged it so Maise is the only one assignable to the smeltery and the armory. This should keep her happy and reduce the amount of unnecessary dwarves in the supply chain by one. Now we have one more set of hands to haul wood from the cavern.
I think I’ll stop requesting new tasks for a little while, just to let everything get settled out and allow my friends some downtime. We may have 17 citizens, but 6 of them are monster hunters and do not do any day-to-day work to contribute. So, really, we have 11 citizens plus 6 bonus resource users.
15 HematiteWhile letting things run for a while, a human caravan arrived with a human royal treasurer.
I quickly set up the fort to put some gemstones and a few smaller items up for sale. I see that the statue I had commissioned for one of the temples is…a horse. Lovely.
Onol discovers that the treasurer, Mastrosp, is the humans’ equivalent of trade liaison. He graciously updates our map and our notes, before the usual trade plans occur. I requested barrels, and some muskox meat. Since the only creatures in the area seem to be those damned badgers, we don’t have much meat to work with naturally. Next year the humans will want splints and shields.
The merchants and Onol are finally ready to trade. Upon looking through their goods, we saw that they have a barrel of gnomeblight for sale.
Seriously? You would store a dangerous poison (to gnomes at least) right next to the beer? Humans are so careless.
They brought quite a lot of clothing and armor, but it’s all human sized. Since we have no human citizens (they’re all monster hunters), this is worthless to us except to smelt and for that, it’s not worth the cost. I bought some meats, a ring (the dwarven caravan wants rings this year), a copper shield for the squad, and two barrels of alcohol. The traders still get a profit. The crafting and bejeweling of rings continues.
25 HematiteNo migrants again this season.
Curiosity gets the better of me. I check the map with the human treasurer’s updates.
It seems The Infamous Room has developed an alliance with The Blockade of Evenness, our closest neighboring dwarven civilization. We also seem to be allied with…The Confederacies of Watching?? That’s a human civilization with a lot of Dark Human Pits as settlements. Then again, we seem to have a dark dwarven pit ourselves.
Interestingly, no new settlements were founded this year from our mountainhome.
I have to wonder, though…why did the king send us so far away? What purpose does this mission really serve? Perhaps I’ll find out more if we ever get more migrants. I still hold out hope, though I worry it will take hundreds of rock crafts to make a masterpiece strong enough to entice anyone to travel nearly a fortnight to get here.
9 MalachiteI finally tired of Rovod the visiting Marksdwarf’s complaints. She misses her family, her crafts, hasn’t had any monsters to fight, and spends all her time roaming the caverns. We don’t have room for dead weight right now. I’m sorry, Rovod. I hope you find a more exciting fortress elsewhere.
Wait a second. Upon checking on my friends, I notice that Deduk is furious! Oh no. Let’s see what’s wrong.
Well, we can fix some of that at least. I’ll put Deduk and Tulon on training duty with Lor. We don’t need much mining done at the moment, and this will keep all of them occupied. Even just taking Deduk off of hauling duty has improved his mood slightly.
17 MalachiteA goblin dancer is visiting. Hmm. I heard tales of goblin dancers lying about their true identities in the mountainhome. I am wary about his inevitable petition to stay here.
He said he is here to perform, that he heard this is a good place to be. But…we don’t have any performance areas set up, we’re not prepared for this.
19 MalachiteFarewell, Nguslu. I hope you or someone like you visits again someday when we’re ready for an entertaining guest.
16 GalenaDeduk is doing much better after crafting a stone table and wrestling for a while. Tulon is still upset about his family, “acquiring an object”, and “being extravagant”. I’ve set him to hauling duty for the rings we’ve crafted. Hopefully moving those around will help him. I’ve also smoothed the stone in his bedroom and gave him the table Deduk just made. He can’t be with his family, so we need to do what we can to keep the rest of his strong needs mostly satisfied.
20 GalenaWhile keeping an eye on Tulon, I saw an unexpected visitor.
A Human faded butcher?
I wonder what he wanted here. On a whim I checked out what he was wearing and realized he is wearing human jewelry.
I spoke to him briefly, but he seemed disinterested. Perhaps because he’s some kind of undead.
I don’t like this.
After he spoke to me, he left without a word. Maybe it’s presumptuous of me, but I’d rather not allow undead to become citizens of Sealrim.
1 LimestoneThe caravan comes within the season, and no one has bothered moving any rings. Tulon keeps cornering me to alternate crying on my shoulder and yelling at me for his problems.
Oh, I know.
I set the only person on hauling duty to Tulon, then I request rings be moved to the trading depot.
…except, you can’t move things to prepare for the caravan. Dammit.
Well, either way, Tulon’s mood is slightly better now that he watched Bob perform something.
Hm, Bob would also like to acquire an item. Once I get Tulon to move a damn ring somewhere I’ll try it with Bob too.
5 LimestoneA goblin lieutenant is visiting?!
Strange, she entered the fort, found me, said hello, then made a mad dash for the edge of our holdings. It all happened too fast for me to even record an image of her!
12 LimestoneThe caravan from home has arrived! Monom is our trade liaison once again.
We made 16 rings during the crafting rush. I will not sell the most valuable ones this time, in attempts to keep our fort value on the rise.
Unfortunately for everyone with eyes, Monom is still covered in water and nothing else.
He says the caravan next year will pay extra for backpacks and potash. Such a strange combination.
I bought some clothing, plump helmets, and some obok bellows. We have already crafted the other parts of an obok. I just think it’ll be a nice addition for people to blow off steam.
Deduk is furious right now due to not having “decent” meals, and being unable to practice a specific craft. He won’t tell me what either one is, though, so i’m assigning him to various crafts he knows in the hopes it helps him.
18 LimestoneWe attracted no migrants. I am unsurprised.
1 MoonstoneI spent most of the autumn following Deduk to try to improve his mood. He finally ate a meal and I got him to craft some trousers, but he is still irate that he hasn’t helped anyone, hasn’t wrestled in some time, and lives a boring life.
As soon as the season changed and the Handles went on training duty, he became satisfied with wrestling at least.
Hm…if we make armor, we could probably take on the Serpentwoman and the fleet of badgers that never stop harassing her. That would allow us to get more armor and weapons from the fallen trolls around that area.
But it would also traumatize all of the dwarves that go there, due to the sheer amount of corpses. So we’d need to send only dwarves who don’t feel much of anything anymore. Which, luckily, is most of us. Somehow.
I’ve tasked Maise with creating several pieces of iron armor and a few iron swords.
I’m rationalizing this with the knowledge that, if we take back the eastern half of the caverns from the badgers, we can get more gemstones and ores. We can’t afford to wait around for all the dwarves to be happy again. Some of us are just happier out in the trenches, I suppose.
20 MoonstoneDue to a shortage of charcoal, Maise gave up on her crafting. I’ve asked someone else to make several bars of coke instead. As I was walking away from posting the request on the crafting station, Deduk stopped me, and informed me that a human “ringleader” was visiting.
I have no idea what that means. Perhaps this guest will actually stop to talk to me this time, unlike the goblin dancer.
No…just like before, they rushed into the fort, wandered around, greeted Rovod, and then left without a clue as to what they wanted. I didn’t even get a chance to determine what gender they were!
7 OpalMaise needs fuel to make a sword, and nobody is following my work orders. Something has clearly gone wrong. I need a moment to figure out what. I suspect it may be from turning off the dwarfhack that the guidebook recommended to help manage labor.
Against my better judgement, I turn that back on.
I realize we have yet another human guest. This one is just…a criminal. Straightforward, at least. But by Budam Fountainfutures can we please get some normal visitors? Or migrants??
Alas, she did the same thing the last three have done. She came in, greeted one random citizen, and left. Is this how the mountainhome ended up with so many liars? They tried to make friends with the citizens and succeeded?
4 ObsidianMaise refuses to forge anything, despite having plenty of materials and time. If I assign a general task, Rovod tries to complete it instead. I really would rather our skilled smith be the one to make our swords, but…if making one will get her un-stuck, then so be it.
I notice that the same faded butcher Human is visiting again.
I’m officially suspicious of all visitors who aren’t here with a given purpose. He claims he is here to relax, that this is the place to enjoy yourself.
At this rate I should build a small tavern so all these Sealrim enjoyers have somewhere to go. He didn’t find whatever room he was looking for to enjoy himself (though he did compliment the quality of our dining tables), and quickly left. Hot on his heels was the human ringleader again.
What is going on!?
Once again, she (she spoke to me this time, so I saw her) walked in, said hello, and left.
9 ObsidianHaving Rovod make one sword, and reiterating to everyone that everyone is on hauling duties seems to have gotten Maise unstuck. She’s forging more swords, as I wanted her to a month ago.
Two of the badger children in the caves have already grown up. The fight ahead just got significantly harder.
Actually, wait a second…all the badger children have vanished instead. What…?
I won’t question it too hard. Good riddance. Looks like constantly being harassed by badgers has made the Serpentwoman depressed, among other things. We may just be able to do something about this endless fight.
23 ObsidianArmor is coming along well. Our three-dwarf squad is going to be fully kitted out soon. It feels like overkill just to fight some badgers and a near-death serpentwoman without hands, but without any guarantees of migrants I don’t want to take any chances.
That goblin lieutenant has returned. I wonder who she’s going to speak to before leaving without a word.
It was me. Again. She called me a rock-sucking mudbrain and left with a smug look on her face. Rude.
I asked the squad to collect their new equipment, and had Maise continue smithing.
1 Granite, Year 253252 was a mostly uneventful year with a lot of strange visitors. We are preparing for some excitement in the near future, which will allow us to increase our wealth and encourage migrants to come all this way.
For now, Sealrim endures by the skin of our teeth.