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Author Topic: The Perpetuals - Warhammer 30k (IC)  (Read 9506 times)

The Canadian kitten

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #120 on: November 08, 2023, 03:04:09 am »

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Ixarys

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #121 on: November 08, 2023, 12:18:32 pm »

EVENT: A Scar in the Sky
Arril Votekka (Glass) and Alagar the Shipwright (Madman198237)

The child, whose name would be Altan ("Red Dawn", in Prosperan tongue), would prove to grow quickly. A toddler by his arrival, he already grew to a teenager one year after his crash. Three years later, and Altan was already a tall, young man.

All the while, he kept learning everything available, like a knowledge sponge. As his curiosity on all matters was satisfied, he would also learn the traditional and scholar ways of Prospero, alongside the most recent discoveries made by Arril and Alagar. By his fifth aniversary, Magnus already outmatched every psyker on the planet, including Amon and Alagar.
As the Psychneuein were already extinct by the time of his arrival, Altan could fully explore the planet, roaming in its ruins and unveiled wonders. Frantically writing his thoughts and discoveries, Altan would soon produces his first Tome of Altan, elucidating long psychic mysteries and organizing psykers in more clear manner, through what will be called psychic cults. While receptive to the warnings on the danger of psychic powers, would more often than not bypass them, using his flawless talent to succeed in what should have ended in catastrophic failure.

Five years later, and Altan would become the undisputed master of the scholars of Tizca, using his leadership and his knowledge to lead Prospero to new heights. As Tizca became a magnificent glass and marble city, a huge project would be undertake to recolonize the rest of the planet, a project that would take centuries to get fully accomplished.

Often, his close advisors, as were Amon, Alagar and Arril, could see Altan pensively looking in the distance. When asked why, he responded: "I am talking with my father. The one who made me."
Still, the Red Giant would never tell them of topic of their discussions.

End of the event

Spoiler: Rewards (click to show/hide)




EVENT: A Light in the Night
Konstatin Curze (cog_nito)

Nostramo, 792M30

Great would be the astonishment of the people of Nostramo, when they discovered the pod who caused such devastation on Nostramo Quintus contained a child, who not only survived the crash, but was adopted by its governor as his own son, by the name of Konrad Curze. And this child would be unlike any other Nostramo has known.

Konrad would grow inhumanly quickly, becoming a teenager taller than his adoptive father by his first birthday. By his fourth year since his crash, Konrad would mature into a pale, noble and quite frankly intimidating giant.
Being both quick and eager to learn, Konrad would become knowledgeable on many things. More specifically, Konrad would, through the main struggle faced by Konstatin, master the many facets of justice and criminality. Konrad would learn the tricks of diplomacy, negotiation and political rule, while judging with a fair hand. Due to Konstatin original source of power, Konrad would nonetheless be familiar with the social dynamics and power structures of the underground gangs, although only to better end the mobsters’ reign on Nostramo.

The one wrong note in Konrad’s education would be his occasional psychic outbreaks, which would send him in convulsion, assailed by terrible visions and nightmares. Alas for him, his adoptive father, despite being himself a psyker, would be unable helping him to overtake these breakdowns. At least Konrad would have a compassionate support from his father when they happened.

By the day, the Curze duo steadily grinded the mafia structure of Nostramo, turning the lightless hive planet into a somewhat workable society. But despite the best effort of Konstatin, the gloominess of Nostramo always worked against him, for its inhabitants were, on varying degrees, desperate. The meteoric rise of Konrad made him more than a godlike being: he became a symbol of hope, for a better Nostramo. A symbol that could not be kept in a position of second-in-command in the eyes of the population.

A choice would soon have to be made.

End of the event

Spoiler: Rewards (click to show/hide)



EVENT: Shooting for the stars
Rauny (Devastator)
Oops forgot that last shapeshifting. Fixed.

Tao Tie System, 790M30

As negotiations began, Rauny exposed her project, conditions and offers to Mochun’s corporates.

Spoiler: Rolls (click to show/hide)

While cautious, and full of financial and corporate filling words, the executives of Mochun agree reticently to be inside an agreement like that.

Next would be the many independent sovereignties of the system, chief amongst them being Atlantis, the water planet.

How will Rauny approach them (one by one, numerous at time) and what will she asks and offers to bring them inside a pact?
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cog_nito

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #122 on: November 08, 2023, 12:41:09 pm »

Quote
By the day, the Curze duo steadily grinded the mafia structure of Nostramo, turning the lightless hive planet into a somewhat workable society. But despite the best effort of Konstatin, the gloominess of Nostramo always worked against him, for its inhabitants were, on varying degrees, desperate. The meteoric rise of Konrad made him more than a godlike being: he became a symbol of hope, for a better Nostramo. A symbol that could not be kept in a position of second-in-command in the eyes of the population.

A choice would soon have to be made.

Not a particularly difficult choice at that, Konstatin never actually cared at all about having fame, fortune, acclaim or power for it's own sake, only seeking to gain control of Nostramo to get rid of all the crime.

Because one day he had the thought that "Hey wouldn't it be nice if I wasn't living on Planet Crime?" and so set out to do something about all the crime that was really putting a damper on the whole immortality thing he had going on.

Something he's had a lot of fun with in the progress, also the alternative would have been getting the hell out of dodge via space travel by way of the warp, which while entirely doable is something he's always been leery of due to him being all too keenly aware that warp travel gone wrong is one of the few things that can actually kill him for good.


Bit of a lore tidbit here, but yeah character-wise Konstatin is perfectly fine with handing off the reins to Konrad, and mostly just indifferent about it except insofar it'll cause Nostramo to become less of a mess (Which is his primary concern throughout all this)
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Robinton

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #123 on: November 08, 2023, 03:00:56 pm »

Spoiler: "Zeb Zimmer 790M30" (click to show/hide)

Decade 1:
  • 2.5 years into Sway Local District (Charisma 19 + Diplomacy 20 + Military Leadership 2 = 41 base progress; x0.5 due to organization size = 20.5 rounded up to 21 progress per Action; 2 Actions per year; 42 progress per year), gives 105 capped at 100 Influence. Bonus: Military Leadership 2->4.
  • 5.5 years into Sway Planet (Charisma 19 + Diplomacy 20 + Military Leadership 2 = 41 base progress; x0.1 due to organization size = 4.1 rounded up to 5 progress per Action; 2 Actions per year; 10 progress per year), gives 55 Influence with the Planet. This should let me comfortably rule one of the smaller cities (about half a billion people). Bonus: Military Leadership 4->10.
  • 2 years: Train Evasion and Gunslinging 4->6.
  • Also get the city to hand me a basic pistol (quality: Rare). This should hopefully be a free action, since it should take at most a day in-universe.
Stat: Int 5->6.

Note that I'll task the local district with supporting Prometheus Hawking's crafting as soon as I control said district.

Spoiler: "Zeb Zimmer 800M30" (click to show/hide)

Decade 2:
  • 6 years: Ensure the city functions well (Charisma 19 + Int 6 + Diplo 20 + Administration 0). Bonus: Administration 0->6.
  • 4 years: Train Evasion and Gunslinging 6->10.
  • Organization: Have the City put some effort into helping Prometheus Hawking in his crafting.
Stat: Will 5->6.

Note that Prometheus Hawking is planning to make me some augments on the last year of this decade.

Spoiler: "Zeb Zimmer 810M30" (click to show/hide)

Please have mercy on me and don’t let the wildlife (or rival groups or whatever) jump me until I get my pistol requisitioned - and ideally not until very late in the turn, or maybe early next turn. But at that point, Events are fully welcome!
« Last Edit: November 09, 2023, 11:24:27 am by Robinton »
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Leon12431

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #124 on: November 08, 2023, 03:43:57 pm »

Year 1-15
Prometheus begins to work upon improving the City in which he and Zeb both live in, the technological level is below the level expected of the Ancestors and as space clears it is time to begin to expand outward into the void once more. As such it is no longer worthy to remain condemned to such a fallen technological level and turns his focus towards rebuilding the City at a higher tier. A fusion of biology and mundane machinery, interlaced with Null principles to ensure that never again will the warp hinder humanity's growth and expansion, the cities will be rised to a new level and Humanity will march across the galaxy once more.

(Building Very Rare Base: costs 10*100*10 so 10k points. Skills that are applicable: Biotech Engineer, Mechanical Engineer, Biomechanical Engineer, Null Engineer, High Tech Engineer. Specilist Skills: Null Engineer and Biomechanical Engineer. Total value of skills: 20+20+20 from General Skills and 20+40 from specialist skills for a total of 120*2 from Forge Master for a total progress of 720 progress in the first 3 years upon the Base. In year 4 Zeb provides access to his Organization which will provide a 3x due to high tech base, which improves per year crafting from 240 to 720.

At year 10 this will have trained Prometheus to +10 in base construction, which will be folded into the skill used after the first decade, improving the base crafting from 120 to 130*2 = 260 and then to 780 per year, This reduces the time from 16 years to 15 for construction of the new Base. The base is of Very Rare technology, biomechanical, null infused/active, at the end of this project he will have gained +5 to Logistics as well)

Spoiler: Prometheus Decade 1 (click to show/hide)

Years: 16-17
After the failure to match to the Ancestors, Prometheus will start work on personal equipment for both himself and Zeb to ensure that they remain in the Ancestors' favor and do not get struct down by their failure to remain to their standards. The first project he will focus on is a personal full body augmentation for himself to improve his abilities to engineer items and work upon grander projects.

(It will be Human Sized: 5x, Extremely Rare technology: 20x for a total cost of 1000 points to build. Prometheus due to Zeb's continued support will have the assistance of an Important organization providing a 3x modifier to his work. As all of Prometheus' skills are active it will be 320 crafting points per year baseline from general skills: Biotech Engineer, Mechanical Engineer, High Tech Engineer, and specilist Skills: Null Engineer, Biomechanical Engineer and Augmentation Engineer. This results in 20+20+20+20+40+40 = 160*2 = 320*3 = 960. As such this will take 2 years to build, resulting in a full body power armor/augmentation support system that is biomechanical and null active. This will provide Prometheus with training in Full Body Augmentation +2)

Year 18-19
With his new armor and its supportive functions at hand, Prometheus will seek to support Zeb who has been the driving force behind them measuring up if poorly to the standards of the Ancients that came to this world. Building for him a similar design, but more focused on diplomacy and personal interaction, however it will use all of his skills the same as his own, for there would be nothing more against the ideals of the Ancients to allow the warp to claim Zeb or himself and so only through Null can that be prevented.

(It will be Human Sized: 5x, Extremely Rare technology: 20x for a total cost of 1000 points to build. Prometheus due to Zeb's continued support will have the assistance of an Important organization providing a 3x modifer to his work. As all of Prometheus' skills are active it will be 320 crafting points per year baseline from general skills: Biotech Engineer, Mechanical Engineer, High Tech Engineer, and specilist Skills: Null Engineer, Biomechanical Engineer and Augmentation Engineer. This results in 20+20+20+20+40+40 = 160*2 = 320*3 = 960. As such this will take 2 years to build, resulting in a full body power armor/augmentation support system that is biomechanical and null active. This will provide Prometheus with training in Full Body Augmentation +2)

I give the equipment: Full Body Null Biomechanical Combat and Interaction Augment (Extremely Rare) to Zeb when it is completed.

Year 20
With both of them protected and the world falling ever more under Zeb's sway, Prometheus turns back to his original goal and begins work upon redesigning the city to reach the lowest levels of the Ancestors once trod. Beginning the process of upgrading the Base from Very Rare to Extremely Rare to ensure that all of the world can see that the Mandate has fallen upon them and the time has come to explore the void beyond, to find others humans or not and bring all into the hands of the Ancestors. The darkness beyond will no longer restrain the world and once the world itself is ensured of technological might, to the void his eyes will turn.

(Building Extremely Rare Base: costs 10*100*20 = 20k points. Skills that are applicable: Biotech Engineer, Mechanical Engineer, Biomechanical Engineer, Null Engineer, High Tech Engineer, Logistics. Specilist Skills: Null Engineer, Biomechanical Engineer, Base Construction. Total value of skills: 20+20+20+5 from General Skills and 20+40+20 from specialist skills for a total of 145*2 from Forge Master then from Zeb's influence a massive support to improve that to 870. 1 year of progress: 870 = 870/20000 and 1 to Logistics)

Spoiler: Prometheus Decade 2 (click to show/hide)
« Last Edit: November 09, 2023, 11:54:25 am by Leon12431 »
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Madman198237

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #125 on: November 09, 2023, 01:03:20 am »

(temporary, just don't want a system restart or whatever to eat it before some GM responses are garnered)
Decade 1:
The Army reorganizes itself to garrison the planet as its defending military force and respond to any disasters or, particularly, daemonic incursions or other psyker-related catastrophes even if those are strangely rare on Prospero right now. Their primary focus after the reorganization is patrolling the reclaimed-but-not-inhabited portions of land and building up infrastructure like roads, bridges, and water purification plants and other such necessities of life that will aid them in patrolling and eventually aid settlers coming from the resettled areas.

4 years: Complete the ship Questionable Eating Habits ((10 points + 10*2 + 3*2 points) * 3 for industrial base = 108 points per year) and end with 7 levels total in Starship Propulsion Engineering.

Questionable Eating Habits is then immediately dispatched to go harvest some resources and commence building an industrial base in space, to build more ships. Geosync VIII is set to supporting the ship in these efforts.

3 years: With Altan now mostly grown and with phenomenal power, Alagar spends the vast majority of his time working with the (very) young prodigy in all fields of psychic power. Together they develop three psychic powers:
Long Reach: A telekinesis power that can reach quite far and lift a single object with substantial force. 250m range, Standard effect, single target. (9 Int to use)
Psychic Shield: Exactly what it says on the tin, this power projects a spherical psychic shield around the user to shield them from all (most) forms of harm. Self-targeted, Massive effect, 2-4 scale? Or 5m range, Massive effect, 1 scale? Either way, 8 Int to use and it's intended to cast a spherical shield projected from the caster out to a radius of about 5m.
Precognition: See glimpses of the near future, allowing for faster reactions in combat, the avoidance of ambushes, preparation for political debates, whatever. Self-targeted, Small effect, 5-10 scale? 6 Int, however it comes out, to get a minor but useful effect that is more than just a combat skill.

3 years: Alagar spends some time teaching Altan to fight in melee combat, because you never know when that might happen. Gain 6 levels in the combat skill Mesh Armor User.

+1 Willpower

Decade 2:
The starship and shipyard keep at the previously-established goals. The Army goes out to one of the three reserved areas of land, a rather large mountainous area next to the ruins of a sprawling city, and begins constructing a huge military base into the mountains, complete with ground-to-space weaponry, some factory complexes to maintain and replace equipment, and generally everything you could want if you were tasked with defending a planet. This is expected to take at least the entire decade. The new Planetary Citadel will be the central hub for all military activities on Prospero.

10 years: Train Heavy Melee Weapons to 20.

+1 Intelligence

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We shall make the highest quality of quality quantities of soldiers with quantities of quality.

Devastator

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Re: The Perpetuals - Warhammer 30k (IC)
« Reply #126 on: November 09, 2023, 07:01:04 am »

With the planets, Rauny isn't asking them to give up their independance, simply contribute to re-entering the rest of the universe, as well as their mutual defense.  They are not giving up their freedom like the shipyard executives were.  And they have much to gain, both on a practical manner (new trades, exploration, maybe some conquest and/or settlement), and on a spiritual manner. (They can carry their legacies to the rest of the galaxy.)

So it's sort of a combination of one-at-a-time and as a group.  There is a new network of the grand concert halls, each built by the locals to their taste and styles, but also each serving the same purpose.  This is a great example of what Rauny wants, cooperation while maintaining individuality and freedom.

So do a sort of mini-tour.  Speeches, followed by performances from locals, (I'm assuming there are going to be local artists who want to perform in front of big crowds, as well as artists who are interested in taking their music to the rest of the galaxy), followed by specific proposals to groups or elites.  Rauny has been to all these places, and maintains contacts around the system, so there are opportunities to negotiate one-on-one with each planet or political group.  Some might want referendums or elections or such for them, others might make their decisions in different ways, but the combination of individual attention and collective movement are both useful and both possible.
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