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Author Topic: Caste Level Defined Innate Syndromes & Light Based Conditionals.  (Read 247 times)

dikbutdagrate

  • Bay Watcher
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Just support for things like sun damage. 

It's weird that we have [CAVE_ADAPT], but we aren't able to define custom variations of it. 

My hope is for a tool that allows my custom thurz creatures to turn into "creature:gabbro_boulder"s consistently, whenever they're exposed to daylight.  As of now, theres no way to repurpose CAVE_ADAPT, or apply a syndrome to a creature automatically, without loading it onto the map.
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