Hello, all. I read very recently a post, I think on Reddit, wherein Putnam confirmed for someone how overlapping zones vs locations works relative to the value penalty. *edit*
Link to Reddit Post. *end edit* I also searched the wiki, but only the Zone page even mentions cost penalty, and it's not fully accurate for Steam (doesn't show the 100% value loss). Location page doesn't mention value at all unless I missed it. But anyway, the gist of the quote I found was Putnam said:
"Overlapping zones (dining halls, bedrooms, tombs, offices) have their value lowered to 0. Overlapping locations (anything you designate from a zone, so taverns/hospitals/temples/guild halls/libraries) don't get a reduction at all. (emphasis mine)
(We are talking Steam version here, in case that's pertinent)
So this lit up some ideas in my brain like "Whoa, I could overlap a temple with my tavern so they could pray to the god of beer while drinking!" (which as an aside, I've never actually seen a god with the alcohol/beer domain in my couple forts so far. Does that exist? Because if it doesn't it really should, and if it does I've been really unlucky. xD but I digress)
But I tried it out and I can't 'overlap' locations so I'm not sure how to apply Putnam's advice (or if perhaps, I misunderstood?)
Here are my assumptions/steps I've gone through, and I'm hoping people can point out where I'm wrong, or suggest other things to try:
1 - Any number of Zones may overlap (floor tiles), but if you do, the value of all overlapping zones falls to zero.
2 - You can not create Locations on their own, they
must and
can only be created from a Zone and will only function when attached to a Zone.
3 - (assumption) the value of the Location is the same as the value of the Zone it is attached to (so, if the Zone's value falls to zero due to overlap, the Location's value is also zero).
4 - While you can
create any number of Locations from a single Zone,
only one Location may be active and attached to that Zone at a time.
all of which lead me to this:
5 - The only way to 'overlap' Locations, is to have overlapping Zones and tie each location to a different Zone. But then, because the Zones overlap, the value of everything would still be zero.
Is that correct? But then is there any benefit to Putnam's statement up above? That's where I need the help.
Here's a concrete example I tried last night:
- I created a Dining Hall Zone, and created a Tavern Location attached to it. All good, dwarves are socializing and eating etc.
- I created a new Temple Location (all-gods) from the Dining Hall.
--- Both the Temple and the Tavern Location now exist, but
--- the Temple Location is the one that's active/activated connected to the Dining Hall (since it's the one I created last)
--- and the Tavern is just... floating around I guess, not connected to anything.
- I was able to switch the Location attached to the Dining Hall back to the Tavern, but that left the Temple floating around unattached.
- By then it was midnight and I had to get up at six AM so I failed to go back and cross-check values and watch if dwarves switched activities and such. I can try to continue testing that next time I play.
So yeah, I couldn't figure out how to overlap Locations without also overlapping Zones. Is there a way?