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Author Topic: The Bay 12 Games Report, June 8th 2023  (Read 10698 times)

Toady One

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The Bay 12 Games Report, June 8th 2023
« on: June 08, 2023, 01:37:06 pm »

The Bay 12 Games Report, June 8th 2023


Mission Status

  Have you ever held your emotions so deep down until you thought you would explode?  The rush...  the release is a feeling so great you have to express it in song.  We sing a song of multiple threads...  multiple branches coming together to make something greater...  something faster.  You will see soon what two programmers can do.  Some might fawn over the new menus.  Some may cruise through the new optimization.  All will say it was worth the wait.

"Congratulations to the generous!" -- ThreeToe


Fun with Numbers

  We were hoping to get the SDL2 stuff over on the main branch right before we left for Game Access 2023 at the end of May, but didn't get it posted, so we should be doing that pretty soon.  This will be good.  The multithreading requires a bit more testing, so it's off by default, but it will be available even on the main branch through the settings!  This speeds up the game quite a lot - Putnam has done an excellent job modernizing the code.

I have an adventurer running around.  We're just getting started on the menus/audio/etc. there.  This should be very exciting, though we also expect it to take some time before it can be released.  Adventure mode has many many options and menus ha ha.  And the report/ammo/etc. improvements are still coming down the line.

Sales up to 14k, from the Kitfox sale bump, and the daily ranges are around 200-300.  Everything still behaving sensibly!  We'll see how patching this month alters things, but we don't expect any big fluctuations until adventure mode is finally together.  This daily rate of sales still covers everybody that's now working on the project (lots of people!) and other B12 expenses, which is good, and we'd still be okay even if it slumps a bit more.
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