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Author Topic: ATTACK_PRIORITY should accept a number rather than MAIN or SECOND  (Read 613 times)

Vattic

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At the moment attacks with MAIN are 100x more likely than attacks with SECOND. I suggest this be replaced with a weight instead. Alternatively replace MAIN with 1, SECOND with 2, and allow 3,4,5 etc.

Reason being I dislike kicks and bites being about as common, both being SECOND.
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Andeerz

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Re: ATTACK_PRIORITY should accept a number rather than MAIN or SECOND
« Reply #1 on: March 02, 2023, 11:59:25 pm »

Agreed.  And this could open the fighting system up to be more nuanced.  I am not entirely familiar with how the fighting system works, and maybe there is already a framework for something similar, but perhaps those weights can be altered depending on things that happen during the battle.  For example, bites might be more common during a grapple, and kicks less common.  Perhaps weights could be assigned to target body parts, too.

Regardless, I like the original suggestion as is. 
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Laterigrade

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Re: ATTACK_PRIORITY should accept a number rather than MAIN or SECOND
« Reply #2 on: March 06, 2023, 11:34:37 pm »

At the moment attacks with MAIN are 100x more likely than attacks with SECOND. I suggest this be replaced with a weight instead. Alternatively replace MAIN with 1, SECOND with 2, and allow 3,4,5 etc.

Reason being I dislike kicks and bites being about as common, both being SECOND.
I definitely agree with this. Almost seems like there’s no reason not to do it, really.
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