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Author Topic: Goblin Camp v0.23 release  (Read 898 times)

nataraj

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Goblin Camp v0.23 release
« on: July 09, 2023, 04:03:53 am »

I've released new version of Goblin Camp, an open source game inspired by Dwarf Fortress

https://gitlab.com/dhyannataraj/goblin-camp/-/releases/v0.23

This release is about making graphical tiles work on SDL2.

From what I've seen from the code, graphical tiles never worked as they should, I had to do some fixes that is not related to SDL2 or even to tile size change (I've scaled default tileset, so I can see them well on my laptop). But now it is at least playable.

I also fixed some deprecation warnings that came from modern version of libtcod (underling engine for rogue-like games). Lots of work still to be done, but it is a start.

Your can also see CHANGELOG for technical detiles.

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( Tchey )

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Re: Goblin Camp v0.23 release
« Reply #1 on: July 09, 2023, 07:09:22 am »

For real ?

I played this in... 2011 !

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GalacticMonkey

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Re: Goblin Camp v0.23 release
« Reply #2 on: July 09, 2023, 08:33:09 am »

I can't believe this got resurrected after a decade+. Any plans for new features?
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nataraj

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Re: Goblin Camp v0.23 release
« Reply #3 on: July 09, 2023, 09:03:11 am »

For real ?
Yes! :-)

I played this in... 2011 !
You can play it now. It is exactly the same for now.
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nataraj

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Re: Goblin Camp v0.23 release
« Reply #4 on: July 09, 2023, 09:07:37 am »

I can't believe this got resurrected after a decade+. Any plans for new features?

I am still getting familiar with the code, and not all problems are solved. But yes, I have some ideas, but will start with something simple for a start.
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