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Author Topic: QOL: bulk remove/cancel constructions  (Read 1203 times)

Pillbo

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QOL: bulk remove/cancel constructions
« on: February 06, 2023, 03:59:14 pm »

I believe in the older versions it was `b` -> `c` -> `n` to mark furniture etc to be deconstructed, please bring that back. It could be added to the `m` -> `x` menu like removing constructions now. 

Also please add a way to cancel pending constructions without clicking each one and then clicking cancel. This could be part of the `x` menu just like cancelling digging designations.
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SixOfSpades

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Re: QOL: bulk remove/cancel constructions
« Reply #1 on: February 06, 2023, 05:05:53 pm »

Related: Allow players to customize the mouse pointer. Instead of basic commands like (d)ig, chop down (t)ree, carve (T)rack, remove de(x)ignation, etc., it'd be awesome if we could set, use, and then deactivate a temporary macro, such as "build constructed floor out of nearest wooden log item". Just order up those curved or diagonal walls with one click-drag of the mouse.
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Shonai_Dweller

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Re: QOL: bulk remove/cancel constructions
« Reply #2 on: February 06, 2023, 05:44:58 pm »

I believe in the older versions it was `b` -> `c` -> `n` to mark furniture etc to be deconstructed, please bring that back. It could be added to the `m` -> `x` menu like removing constructions now. 

Also please add a way to cancel pending constructions without clicking each one and then clicking cancel. This could be part of the `x` menu just like cancelling digging designations.
I can't see this in 47.05 anywhere. Maybe you're thinking of a 3rd party memory hacking tool?

Closest you can do is mass forbid/claim buildings or hide/unhide buildings. Mass deconstruct doesn't appear to be a thing.

Now, it was a heck of a lot easier to deconstruct a bunch of furniture in 47.05 using q, then just running along a line of furniture tapping x, so something just as easy for our new mouse-driven universe is a great idea.
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ayy1337

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Re: QOL: bulk remove/cancel constructions
« Reply #3 on: February 07, 2023, 04:00:37 am »

Definitely need this. Moving dormitory or dining halls is painful in its current state
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Bufo

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Re: QOL: bulk remove/cancel constructions
« Reply #4 on: February 14, 2023, 12:41:09 pm »

Add Cancel Construction to the i (item) menu along with Forbid/Unforbid etc so we can drag a rectangle over all the furniture (or whatever) we want to move
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Thisfox

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Re: QOL: bulk remove/cancel constructions
« Reply #5 on: February 14, 2023, 11:15:46 pm »

I believe in the older versions it was `b` -> `c` -> `n` to mark furniture etc to be deconstructed, please bring that back. It could be added to the `m` -> `x` menu like removing constructions now. 

Also please add a way to cancel pending constructions without clicking each one and then clicking cancel. This could be part of the `x` menu just like cancelling digging designations.
I can't see this in 47.05 anywhere. Maybe you're thinking of a 3rd party memory hacking tool?

Closest you can do is mass forbid/claim buildings or hide/unhide buildings. Mass deconstruct doesn't appear to be a thing.

Now, it was a heck of a lot easier to deconstruct a bunch of furniture in 47.05 using q, then just running along a line of furniture tapping x, so something just as easy for our new mouse-driven universe is a great idea.

Or make mouse completely optional. Mouse-driven games tend to become games I don't play.
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Laterigrade

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Re: QOL: bulk remove/cancel constructions
« Reply #6 on: February 15, 2023, 05:56:19 pm »

I believe in the older versions it was `b` -> `c` -> `n` to mark furniture etc to be deconstructed, please bring that back. It could be added to the `m` -> `x` menu like removing constructions now. 

Also please add a way to cancel pending constructions without clicking each one and then clicking cancel. This could be part of the `x` menu just like cancelling digging designations.
I can't see this in 47.05 anywhere. Maybe you're thinking of a 3rd party memory hacking tool?

Closest you can do is mass forbid/claim buildings or hide/unhide buildings. Mass deconstruct doesn't appear to be a thing.

Now, it was a heck of a lot easier to deconstruct a bunch of furniture in 47.05 using q, then just running along a line of furniture tapping x, so something just as easy for our new mouse-driven universe is a great idea.

Or make mouse completely optional. Mouse-driven games tend to become games I don't play.
Agreed. I really liked the ability to play the game with basically just the keyboard, and it’d be great if that functionality could come back for Steam.
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Shonai_Dweller

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Re: QOL: bulk remove/cancel constructions
« Reply #7 on: February 15, 2023, 06:00:16 pm »

I believe in the older versions it was `b` -> `c` -> `n` to mark furniture etc to be deconstructed, please bring that back. It could be added to the `m` -> `x` menu like removing constructions now. 

Also please add a way to cancel pending constructions without clicking each one and then clicking cancel. This could be part of the `x` menu just like cancelling digging designations.
I can't see this in 47.05 anywhere. Maybe you're thinking of a 3rd party memory hacking tool?

Closest you can do is mass forbid/claim buildings or hide/unhide buildings. Mass deconstruct doesn't appear to be a thing.

Now, it was a heck of a lot easier to deconstruct a bunch of furniture in 47.05 using q, then just running along a line of furniture tapping x, so something just as easy for our new mouse-driven universe is a great idea.

Or make mouse completely optional. Mouse-driven games tend to become games I don't play.
Yes, that's what "more keyboard functionality" means. As you surely know.
You are the minority though. Toady's not going to add a keyboard only QoL feature just for you.
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