I somehow ended up with a couple of necromancers joining the fortress.
They're pretty chill for the most part, but my fortress went through a deeply aggressive adolescent phase.
It was during that inevitable mid-game phase where some part of the production chain gets screwed up (in my case, not assigning materials to work orders and a couple of jobs unknowingly flipped to "Nobody does this").
During the "Troubles", I had quite a few people die, only to be brought back by my friendly necromancers as "Ruined Ones".
For the most part, they are now model citizens, performing their tasks with nary a grumble, and being a lot more psychologically stable than the rest of the sociopathic boozehounds roaming my fortress (seriously, I've got a couple of 6 year olds that regularly throw tantrums and somehow someone always ends up dead, and it's always the same kids).
Only thing is, it seems to be completely random whether I can assign them to squads or not. Some I have been able to assign, no problem. But some just don't appear in the list of potential recruits, despite appearing in the assignable labour lists.
Any ideas what I could be missing?
Here are some of the worst offenders I've found for psychopathic children, all of whom have been convicted, but Dwarf Juvie doesn't seem to be a thing, as the little shits are still wandering around scott-free, wreaking havoc as is their wont:
Were kids always this lethal?!?
Otherwise, very much enjoying this version, although my FPS is beginning to tank now.