Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3 4 [5]

Author Topic: More leather mod (why not incorperate into your mod)  (Read 48120 times)

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: More leather mod (why not incorperate into your mod)
« Reply #60 on: June 24, 2018, 03:16:04 pm »

Hi! I'm kinda stumped - sorry for the necro. I've been using these reactions, and I tried adding my own material templates for tanning products of chitin and scale. I don't know if adding those material templates is the cause, but my dwarves now seem to have learned how to tan fat into something called 'fatty', which they then use like leather. I'm 100% sure that fat doesn't have the necessary material reaction product or reaction class to be used in the tanning reaction. Sort of baffled - nothing I do seems to stop them from making fatty.

Add a TAN_MAT says thread. http://www.bay12forums.com/smf/index.php?topic=121206.0

Spoiler (click to show/hide)
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

sknortsch

  • Escaped Lunatic
    • View Profile
Re: More leather mod (why not incorperate into your mod)
« Reply #61 on: January 04, 2023, 05:35:50 am »

Heyho,
I just tried to implement the More Leather Mod into 50.4 (Steam Version), but I do not get any glob from butchering animals, so nothing can be tanned afterwards. Tannershop says, that glob is needed but none there - so that part seems to work. I followed those 2 steps as described:

hello i have made a mod that allows you to get more then 1 piece of leather from butchering animals.
to install it ad this to [MATERIAL_TEMPLATE:SKIN_TEMPLATE] in the  material_template_default file in your raws
Quote
   [STOCKPILE_GLOB]
        [DO_NOT_CLEAN_GLOB]
   [BUTCHER_SPECIAL:GLOB:NONE]
   [REACTION_CLASS:SKIN]

then replace your [REACTION:TAN_A_HIDE] in your reaction_other file with this
Spoiler (click to show/hide)


this way like fat the amount of skin globs you get from an animal is equivalent to its  size so bigger animals = more leather

this mod is not well balanced yet and you may want to fidle with the number of required globs required for the reaction
ypur free to incorporate this into your own mods just dont forget to give me credit

So what do I have to do to make glob appear after butchering? Any suggestions?
Logged

Dragoon209

  • Bay Watcher
    • View Profile
Re: More leather mod (why not incorperate into your mod)
« Reply #62 on: January 04, 2023, 08:18:17 am »

Hello! 

Its been a minute.  I haven't tried to implement this into the Steam version yet either, but I can take a look at that. 
« Last Edit: January 04, 2023, 08:42:33 am by Dragoon209 »
Logged
Check out my mini-mods:
Upgradable Leather Tiers
Block Crafting Workshop

Have you played Webfort yet?  It's a way to play Dwarf Fortress in a web browser with your friends!  Come check it out at:
Community Web Fortress
Pages: 1 ... 3 4 [5]