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Author Topic: (Non-Metal) Weapons decaying like clothing in Refuse Stockpiles  (Read 236 times)

Felius

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(Non-Metal) Weapons decaying like clothing in Refuse Stockpiles
« on: December 21, 2022, 08:53:00 pm »

So, now weapons can decay with use and combat. For metal weapons, it's ultimately just a matter of melting them up and reusing the metal, sure. But it also includes weapon traps. And it's not equal among all weapons in a weapon trap. This is specially visible with glass trap components, as a weapon trap with 10 glass serrated discs will in very short order be destroyed and leave the non-destroyed components heavily damaged. Even aside of that, there's obsidian short swords and elven wooden weapons, even though both of those aren't really all that commonly used by players.

Either way, it does mean that there's a number of sources of non-meltable weapons that can get damaged. Right now they don't seem to decay further, which means permanent clutter unless you take the time to manually atom smash it up or go through the trouble of getting a caravan to take it as (low value, as their value has been massively reduced from previous versions, to a far more reasonable one) "trade goods".

Instead I'd propose that weapons kept on refuse stockpiles should just run the same decay routine as clothing and armor, and quickly cease to be, reducing clutter by quite a lot in some forts.
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