Added "Appearance" to the bottom to better add ideas. I hope this works for y'all!
Name: Ismael Jussila
Species: Human (bipedal ape-creatures with a great capacity for growth in any direction. You are quite skilled and have a massive room for growth (+2 to any stat you can think of) but that is essentially it. (No unique Biological abilities)
Flavor (Bio): Trans Man, 60 (can live up to 120), Homosexual, Finnish
Positive Traits: Mountain Climber (+2 to Climbing, Exploration, and Discovery.)
King of Cuisine (+2 to Cooking.)
Negative Traits: No Rhythm, Plenty of Blues (-2 to Music Checks relating to Rap and Hip-Hop)
Opposite of Mansa Musa (you are intrinsically terrible with money, -2 to Checks related to receiving Cash)
Powers: Unbothered (you receive no debuffs or penalties to extreme weather, either hot or cold.)
Earthbreaker (you can manipulate Earth, rocks, dirt, stone, and other things. You are an Earthbender, or a Geokinetic.)
Weapon(s): Muskets, Knives and Bayonets, Mortar Launchers.
Flavor: Origin: A wide-eyed, adventurous Finnish man, you reached notoriety in your younger years for your daring and brave feats of adventure.
Flavor: Present: Now retired, you venture the globe, seeking new adventure in a middle-age free of responsibility.
Appearance: A thin, fair-skinned Finnish man of 5'6". You're wearing very simple clothing, made for hiking across the countryside.
Starting Items: Cellphone, car, three Euro.
Associates: Ulla Jussila (Younger Sister)
Gideon Pietila (Friendly Rival)
Name: Albert Alford
Species: Dunwichian (a fast-growing descendant of a mysterious entity in a human womb. You maintain humanity's great potential, (+2 to any stat you can think of) but something is...off about you. Too off. (-2 to Diplomacy checks.)
Flavor (Bio): Cis Man, 23 (can live up to 140), Asexual, Dunwichian (American)
Positive Traits: Entomology (+2 to Identification and Animal Handling checks related to insects.)
Love Me or Leave Me (+2 to Acting and Dancing.)
Negative Traits: Sinking Feeling (-2 to Swimming.)
Bad Smeller (-2 to Spot checks related to Smelling.)
Powers: Unnatural Heritage (in truth, unbeknownst to you or your peers, you are the descendant of the being known as Yog-Sothoth. You can turn invisible (+2 to Stealth Checks) and sprout strange purple tendrils out of your body in various locations.)
Beyond the Pale Fog (you are immune to Madness.)
Weapon(s): Improvised Melee Weapons (garden hoes, rakes, sickles, trowels/kunai, scythes.)
Flavor: Origin: Born in the sleepy, yet superstitious town of Dunwich, Massachusetts, you were always avoided in your youth due to your strange pallor and unnerving appearance.
Flavor: Present: Now a farmer, you dream of a world full of wandering souls and staring eyes. Of concepts too alien for others to ever understand.
Appearance: A bald, gaunt, rail-thin albino fellow at 7'1". Something is subtly off about the look in your eyes.
Starting Items: Lawnmower, Dunwich Historical Texts, Pages of Mysterious Notes.
Associates: Yog-Sothoth (Eldritch Ancestor)
Det. Miles T. Grady (Adversary)
Name: Stamper
Species: Floradrian (you are a humanoid being made from plant life. You are fed from life-energy (Healing and +2 to Defense in Sunlight, no Food required) and yet frail in your own way (-2 to Defense rolls in Moonlight.)
Flavor (Bio): Genderless, 5 (Adult in Floradrian Years, can live up to 12), Asexual, Floran
Positive Traits: Knowledgeable (+2 to Teaching and Learning Information, among other Intellectualist checks.)
Judoka (+2 to Hand-to-Hand combat.)
Negative Traits: Uncreative (-2 to Drawing and Writing)
Gambling Addict (-2 to Self-Control in Casinos and other Gambling Dens.)
Powers: Speak to the Trees (you have the ability to create, grow, and control plant-life to fight alongside you.
Speak the Truth! (you can hijack radio signals to your liking.)
Weapon(s): Judo (Hand-to-Hand)
Flavor: Origin: Born on the planet Floran five years ago, you took to your quick-found maturity by hitting the ground running.
Flavor: Present: You travel the galaxy, searching for worthy opponents, especially in those who abuse the world around them.
Appearance: You greatly resemble a green human made of vines and stems. Around your neck are yellow petals, like a sunflower, circling your head.
Starting Items: Spaceship, Communicator, Black-Belt
Associates: Skalter (Parent)
Skinha (Sensei)
Name: Dur al'Trisrun
Species: Illithid (a Mind-Flayer, your species believes itself to be the dominant force in the Multiverse. You are a strong Psion (+2 to Hypnosis and Focus + Power) but your genetic predisposition to a superiority complex gets to you. (-2 to Diplomatic Situations when not in charge of them.)
Flavor (Bio): Hermaphroditic, 81 (can live up to 135), Not Picky, Underdarkian
Positive Traits: Scholar (+2 to Knowledge and Intelligence checks.)
The Conjuring (+2 to Magic rolls (NOT Psionics)
Negative Traits: Monoglot (-2 to Deciphering and Understanding languages you don't know.)
Photophobic (-2 to Spot Checks during and soon after Bright Lights get involved.)
Powers: Mind-Flayer (you are a powerful Psionic, able to create shields, use telepathy, and fire Mind Blasts to disorientate enemies.)
11277 Ballard (you can breathe in suboptimal environments, particularly underwater and in space.
Weapon(s): Daggers, Bows and Arrows
Flavor: Origin: Born deep in the Underdark from a human host, your eons of existence have thus far been spent mostly in study.
Flavor: Present: You have left the safety of your kind in pursuit of greater knowledge, no matter how much you may need to harvest.
Appearance: A humanoid being with a blue Octopus head, wearing a Navy Blue cloak. Your hands and brain are often encircled in purple Psionic energy. Despite your age, you actually still seem lively.
Starting Items: Books and Tomes, Ring of Fire Protection (+2 to Defense Rolls against Fire)
Associates: Elder Brain (Community Leader)
Name: Balgrud Haz'Nazarath
Species: Blaspheme (a hairless, humanoid being from the edges of the Chaosrealms. In addition to the two normal arms, you also have eight arms emerging from your back (+2 to Strength Checks) but in exchange, you are distinctly, frighteningly inhuman. (+2 to Intimidation Checks, -2 to Charm/Charisma Checks)
Flavor (Bio): Cis Woman, 74 (can live up to 250), Bisexual, Chaotian
Positive Traits: Aquatic (+2 to Swimming checks and can hold your breath for longer.)
Well-Rested (can gain Morale Buffs from a good night's sleep.)
Negative Traits: Allergens (-2 to Spot Checks when in deep forests, jungles, or other long stretches of wild land.)
Quicksilver Poisoned (your skin is slightly discolored, and you need to roll a Check to have a good night's sleep due to Insomnia.)
Powers: Psychopharmacology (you are skilled with making various types of drugs, and are capable of poisoning any of your weapons with them.)
Lazy Day (you have access to a Sleep spell that can knock enemies out for a few minutes, should it connect.)
Weapon(s): Sword Cane, Syringe, Throwable Flasks
Flavor: Origin: Born in the Chaosrealms across the Nocturne Gate, you became fascinated with drugs and chemicals. Despite being afflicted with a form of Mercury Poisoning, your pursuit into the field of psychopharmacology continues to drive you.
Flavor: Present: Now in disguise in the realm of Man, you are still studying human narcotics, determined to find a cure for the health conditions you suffer from, and to synthesize a miracle elixir that might cure the ailment of a loved one.
Appearance: A lanky, hairless woman standing at 6'4", with a long trenchcoat to hide your eight other arms when out on the town. You are pale, but pink cheeks and fingertips.
Starting Items: Trenchcoat, Fedora, Chemical Kit, flasks of drugs and pharmaceuticals.
Associates: Agmar Haz'Nazarath (sick brother)
Name: Arianna Bain
Species: Human (bipedal ape-creatures with a great capacity for growth in any direction. You are quite skilled and have a massive room for growth (+2 to any stat you can think of) but that is essentially it. (No unique Biological abilities)
Flavor (Bio): Cis Woman, 34 (can live up to 120), Heterosexual, Scottish
Positive Traits: Craftswoman (+2 to Writing projects and Ceramics.)
Techie (+2 to Engineering and Computer Hacking.)
Negative Traits: Historical Dropout (-2 to History Checks.)
Tone Deaf (-2 to Singing.)
Powers: Naturally Resourceful (you gain a +2 to Scrounging and Spot checks.)
One More Day (you can survive a mortal wound once per adventure.)
Weapon(s): Revolvers, Knives, Baseball Bats
Flavor: Origin: A Scotswoman, you grew up to a poor family making the most of their situation however they could. In a bid to keep your family from going belly-up altogether, you took odd jobs around the neighborhood as a "Kid Detective."
Flavor: Present: Now an adult, and an actual Private Investigator, your latest case has gotten personal when a friend of yours has turned up missing, and you're the one called to try and find her.
Appearance: A young-looking woman at 5'6" with red hair and auburn eyes. You wear a stereotypical Detective getup, a grey trenchcoat and hat with a button-up shirt and tie underneath.
Starting Items: Car, Cellphone, a Safehouse.
Associates: Katie Bell (missing friend)
"The Stranger" (prime suspect)