Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Tavern office activities (bounties, salaries etc)  (Read 1013 times)

Red Diamond

  • Bay Watcher
    • View Profile
Re: Tavern office activities (bounties, salaries etc)
« Reply #15 on: January 14, 2023, 06:13:20 am »

+1 to the idea.

Maybe these bounties/contracts could be binding and perhaps there's a set time limit to fulfill it? Breach of contract would then be considered oath-breaking and result in an appropriate sentence (which in case of dorf civs would be a hammering).

And bounties could be expanded to Adventure mode and happen in world gen too.

More reasons for the player not to ever use the bounty mechanic.  If we give people a general contract and just order them to kill whatever it is, we cannot break the contract as long as we can pay them per month or whatever.  While if we issue bounties, there is a good chance we will find ourselves unable to pay for the completion of bounties issued perhaps years ago.
Logged

brewer bob

  • Bay Watcher
  • euphoric due to inebriation
    • View Profile
Re: Tavern office activities (bounties, salaries etc)
« Reply #16 on: January 14, 2023, 09:08:57 am »

More reasons for the player not to ever use the bounty mechanic.

Don't assume each player plays the game like you do.

But anyway, my suggestion with the contract stuff was poorly thought now that I look at it with rested eyes. The breaching part and (too harsh) punishment for it was aimed at the person hired, not the one who does the hiring. A harm to the reputation of the breacher would be probably more appropriate.
Pages: 1 [2]