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Author Topic: Plant that produces metal and s silly idea from MTG.  (Read 1775 times)

Dragonmanb

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Plant that produces metal and s silly idea from MTG.
« on: October 05, 2021, 03:25:55 pm »

Note first time really trying to make something other than cats have blood hotter then the sun. Im thinking of making a farmable planet that makes something like silver but is light weight and can be spun. for threat and suturing. I need to know what i need to do. I know its just editing raws, but im autistic so its frusting me on trying on my own.

Plant: Silver leaf (working name)
kinda like cotten that can be spun into metalic cloth. Can be turned into clothing. can be turned into waffers (like cotton candy) for smithing.

Silly idea. The Sausage tree. A tree that grows sausages. From the magic the gathering card Goblin gardener
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Mobbstar

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #1 on: October 05, 2021, 05:05:35 pm »

Assuming you already have a plant, I believe you can simply add the token THREAD:INORGANIC:SILVER to it.  This tells the game that the plant can be processed, and that the threads are made out of actual silver metal.  Compared to conventional plants, there is no need to USE_MATERIAL_TEMPLATE for the thread material, because we don't use LOCAL_PLANT_MAT:THREAD.

That should be enough to make silver thread.  But to make sure it stockpiles and weaves correctly, you probably need to add the STOCKPILE_THREAD_METAL token to silver in inorganic_metal.txt (compare to adamantine in the same file).

Lastly, to turn that silver into wafers, you must copy the wafer recipe from reaction_smelter.txt and replace the adamantine parts with silver.  Alternatively, you can mark the thread/cloth for melting, and ten of those should produce one conventional bar of silver (which can then be used for making alloys).
« Last Edit: October 05, 2021, 05:07:56 pm by Mobbstar »
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Thisfox

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #2 on: October 05, 2021, 08:49:42 pm »

I love the sausage tree. I'm reminded of the steak tree in the dogs virtual world in Snowcrash.

Sausages are a great idea anyhow. I'm always frustrated by the vanilla game having so many ingredients and so few recipes. Sausages are just sensible, what with intestines being an obvious meat ingredient choice.
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Dragonmanb

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #3 on: October 08, 2021, 09:58:41 pm »

I think i got everything if someone can go through this can.

[PLANT:BLADE_LEAF]
   [NAME:blade leaf][NAME_PLURAL:blade leaves][ADJ:blade leaf]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [MATERIAL_REACTION_PRODUCT:PRESS_PAPER_MAT:LOCAL_PLANT_MAT:THREAD]
      [MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [DRY][BIOME:ANY_FOREST]
   [VALUE:2]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [USE_MATERIAL_TEMPLATE:OIL:PLANT_OIL_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen blade leaf oil]
      [STATE_NAME_ADJ:LIQUID:blade leaf oil]
      [STATE_NAME_ADJ:GAS:boiling blade leaf oil]
      [PREFIX:NONE]
      [MATERIAL_VALUE:5]
   [USE_MATERIAL_TEMPLATE:SOAP:PLANT_SOAP_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:blade leaf oil soap]
      [STATE_NAME_ADJ:LIQUID:blade leaf oil soap]
      [STATE_NAME_ADJ:GAS:n/a]
      [PREFIX:NONE]
      [MATERIAL_VALUE:5]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [STATE_COLOR:ALL:GREEN]
      [DISPLAY_COLOR:2:0:0]
   [USE_MATERIAL_TEMPLATE:FLOWER:FLOWER_TEMPLATE]
      [STATE_COLOR:ALL_SOLID:CREAM]
      [DISPLAY_COLOR:6:0:1]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:blade leaf seed]
      [STATE_NAME_ADJ:SOLID_PASTE:blade leaf seed paste]
      [STATE_NAME_ADJ:SOLID_PRESSED:blade leaf seed press cake]
      [MATERIAL_VALUE:1]
      [MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT:LOCAL_PLANT_MAT:OIL]
      [PREFIX:NONE]
      [STOCKPILE_GLOB_PASTE]
      [STOCKPILE_GLOB_PRESSED]
   [SEED:blade leaf seed:blade leaf seeds:7:0:1:LOCAL_PLANT_MAT:SEED]
   [FREQUENCY:50]
   [CLUSTERSIZE:5]
   [PREFSTRING:flowers]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE] *** should be around seed
      [STATE_NAME_ADJ:SOLID:blade leaf]
      [STATE_NAME_ADJ:SOLID_PASTE:blade leaf slurry]
      [STATE_NAME_ADJ:SOLID_PRESSED:blade leaf paper]
      [PREFIX:NONE]
      [MATERIAL_VALUE:2]
      [REACTION_CLASS:PAPER_SLURRY]
      [STOCKPILE_GLOB_PASTE]
   [THREAD:LOCAL_PLANT_MAT:THREAD]
   [GROWTH:LEAVES]
      [GROWTH_NAME:blade leaf:blade leaves]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
      [GROWTH_DENSITY:1000]
      [GROWTH_PRINT:0:6:2:0:0:ALL:1]
   [GROWTH:FLOWERS]
      [GROWTH_NAME:blade leaf flower:STP]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
      [GROWTH_DENSITY:1000]
      [GROWTH_TIMING:60000:119999]
      [GROWTH_PRINT:5:5:6:0:1:60000:119999:2]



[INORGANIC:BLADE_LEAF]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:blade leaf]
   [STATE_NAME_ADJ:LIQUID:molten blade leaf]
   [STATE_NAME_ADJ:GAS:boiling blade leaf]
   [DISPLAY_COLOR:7:7:1]
   [BUILD_COLOR:7:7:1]
   [MATERIAL_VALUE:10]
   [SPEC_HEAT:230]
   [MELTING_POINT:11731]
   [BOILING_POINT:13892]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [ITEMS_SOFT]
   [WAFERS]
   [SOLID_DENSITY:300]
   [LIQUID_DENSITY:3000]
   [MOLAR_MASS:107868]
   [IMPACT_YIELD:350000]
   [IMPACT_FRACTURE:595000]
   [IMPACT_STRAIN_AT_YIELD:350]
   [COMPRESSIVE_YIELD:350000]
   [COMPRESSIVE_FRACTURE:595000]
   [COMPRESSIVE_STRAIN_AT_YIELD:350] 100
   [TENSILE_YIELD:100000]
   [TENSILE_FRACTURE:170000]
   [TENSILE_STRAIN_AT_YIELD:120] 83
   [TORSION_YIELD:100000]
   [TORSION_FRACTURE:170000]
   [TORSION_STRAIN_AT_YIELD:333]
   [SHEAR_YIELD:100000]
   [SHEAR_FRACTURE:170000]
   [SHEAR_STRAIN_AT_YIELD:333] 30
   [BENDING_YIELD:100000]
   [BENDING_FRACTURE:170000]
   [BENDING_STRAIN_AT_YIELD:120]
   [MAX_EDGE:75000]
   [STATE_COLOR:ALL_SOLID:SILVER]
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Mobbstar

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #4 on: October 09, 2021, 02:05:32 am »

INORGANIC:BLADE_LEAF does not get used anywhere, it seems?  From what I can see (without testing it in-game) it is an ordinary crop that has ordinary seed oil and ordinary thread.

Dragonmanb

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #5 on: October 11, 2021, 04:00:59 pm »

Ok after going through i think i got it. besides things like color and price.

[PLANT:BLADE_LEAF]
   [NAME:blade leaf][NAME_PLURAL:blade leaves][ADJ:blade leaf]
   [USE_MATERIAL_TEMPLATE:STRUCTURAL:STRUCTURAL_PLANT_TEMPLATE]
      [MATERIAL_REACTION_PRODUCT:PRESS_PAPER_MAT:LOCAL_PLANT_MAT:THREAD]
      [MATERIAL_REACTION_PRODUCT:SEED_MAT:LOCAL_PLANT_MAT:SEED]
   [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL]
   [DRY][BIOME:ANY_FOREST]
   [VALUE:2]
   [SPRING][SUMMER][AUTUMN][WINTER]
   [USE_MATERIAL_TEMPLATE:OIL:PLANT_OIL_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:frozen blade leaf oil]
      [STATE_NAME_ADJ:LIQUID:blade leaf oil]
      [STATE_NAME_ADJ:GAS:boiling blade leaf oil]
      [PREFIX:NONE]
      [MATERIAL_VALUE:5]
   [USE_MATERIAL_TEMPLATE:SOAP:PLANT_SOAP_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:blade leaf oil soap]
      [STATE_NAME_ADJ:LIQUID:blade leaf oil soap]
      [STATE_NAME_ADJ:GAS:n/a]
      [PREFIX:NONE]
      [MATERIAL_VALUE:5]
   [USE_MATERIAL_TEMPLATE:LEAF:LEAF_TEMPLATE]
      [STATE_COLOR:ALL:GREEN]
      [DISPLAY_COLOR:2:0:0]
   [USE_MATERIAL_TEMPLATE:FLOWER:FLOWER_TEMPLATE]
      [STATE_COLOR:ALL_SOLID:CREAM]
      [DISPLAY_COLOR:6:0:1]
   [USE_MATERIAL_TEMPLATE:SEED:SEED_TEMPLATE]
      [STATE_NAME_ADJ:ALL_SOLID:blade leaf seed]
      [STATE_NAME_ADJ:SOLID_PASTE:blade leaf seed paste]
      [STATE_NAME_ADJ:SOLID_PRESSED:blade leaf seed press cake]
      [MATERIAL_VALUE:1]
      [MATERIAL_REACTION_PRODUCT:PRESS_LIQUID_MAT:LOCAL_PLANT_MAT:OIL]
      [PREFIX:NONE]
      [STOCKPILE_GLOB_PASTE]
      [STOCKPILE_GLOB_PRESSED]
   [SEED:blade leaf seed:blade leaf seeds:7:0:1:LOCAL_PLANT_MAT:SEED]
   [FREQUENCY:50]
   [CLUSTERSIZE:5]
   [PREFSTRING:flowers]
   [USE_MATERIAL_TEMPLATE:THREAD:THREAD_PLANT_TEMPLATE] *** should be around seed
      [STATE_NAME_ADJ:SOLID:blade leaf]
      [STATE_NAME_ADJ:SOLID_PASTE:blade leaf slurry]
      [STATE_NAME_ADJ:SOLID_PRESSED:blade leaf paper]
      [PREFIX:NONE]
      [MATERIAL_VALUE:2]
      [REACTION_CLASS:PAPER_SLURRY]
      [STOCKPILE_GLOB_PASTE]
   [THREAD:INORGANIC:BLADE_LEAF]
   [GROWTH:LEAVES]
      [GROWTH_NAME:blade leaf:blade leaves]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:LEAF]
      [GROWTH_DENSITY:1000]
      [GROWTH_PRINT:0:6:2:0:0:ALL:1]
   [GROWTH:FLOWERS]
      [GROWTH_NAME:blade leaf flower:STP]
      [GROWTH_ITEM:PLANT_GROWTH:NONE:LOCAL_PLANT_MAT:FLOWER]
      [GROWTH_DENSITY:1000]
      [GROWTH_TIMING:60000:119999]
      [GROWTH_PRINT:5:5:6:0:1:60000:119999:2]



[INORGANIC:BLADE_LEAF]
   [USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
   [STATE_NAME_ADJ:ALL_SOLID:blade leaf]
   [STATE_NAME_ADJ:LIQUID:molten blade leaf]
   [STATE_NAME_ADJ:GAS:boiling blade leaf]
   [DISPLAY_COLOR:7:7:1]
   [BUILD_COLOR:7:7:1]
   [MATERIAL_VALUE:10]
   [SPEC_HEAT:230]
   [MELTING_POINT:11731]
   [BOILING_POINT:13892]
   [ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
   [ITEMS_HARD]
   [ITEMS_METAL]
   [ITEMS_BARRED]
   [ITEMS_SCALED]
   [ITEMS_SOFT]
   [WAFERS]
   [STOCKPILE_THREAD_METAL]
   [SOLID_DENSITY:300]
   [LIQUID_DENSITY:3000]
   [MOLAR_MASS:107868]
   [IMPACT_YIELD:350000]
   [IMPACT_FRACTURE:595000]
   [IMPACT_STRAIN_AT_YIELD:350]
   [COMPRESSIVE_YIELD:350000]
   [COMPRESSIVE_FRACTURE:595000]
   [COMPRESSIVE_STRAIN_AT_YIELD:350] 100
   [TENSILE_YIELD:100000]
   [TENSILE_FRACTURE:170000]
   [TENSILE_STRAIN_AT_YIELD:120] 83
   [TORSION_YIELD:100000]
   [TORSION_FRACTURE:170000]
   [TORSION_STRAIN_AT_YIELD:333]
   [SHEAR_YIELD:100000]
   [SHEAR_FRACTURE:170000]
   [SHEAR_STRAIN_AT_YIELD:333] 30
   [BENDING_YIELD:100000]
   [BENDING_FRACTURE:170000]
   [BENDING_STRAIN_AT_YIELD:120]
   [MAX_EDGE:75000]
   [STATE_COLOR:ALL_SOLID:SILVER]

If anyone has got advice on how to fix any thing else. please let me know
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Quietust

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #6 on: October 12, 2021, 10:03:11 am »

It looks like it ought to work, but it's a bit confusing how your plant produces metal leaves that can somehow still be made into paper...
« Last Edit: October 12, 2021, 10:07:36 am by Quietust »
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Eric Blank

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #7 on: October 12, 2021, 05:43:13 pm »

Kinda like adamantine can make perfectly sharp, unyielding blades that can go through anything but also fabric that can be worn like regular cloth. Clearly there's some means of treating it that will change it from a naturally flexible and elastic fiber into a ridged, solid surface, but that's a mystery for the smiths.
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Dragonmanb

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Re: Plant that produces metal and s silly idea from MTG.
« Reply #8 on: December 05, 2022, 09:52:41 pm »

added a missing reaction.
[REACTION:MAKE_BLADE_LEAF_WAFER]
   [NAME:turn blade leaf into wafer]
   [BUILDING:FARMER:CUSTOM_W]
   [REAGENT:plant:1:BLADE_LEAF:NONE:NONE:NONE]
      [UNROTTEN]
   [PRODUCT:100:1:BAR:NO_SUBTYPE:INORGANIC:BLADE_LEAF][PRODUCT_DIMENSION:150]
   [SKILL:PROCESSPLANTS]
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