Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Increasing temperature on the map  (Read 712 times)

NTJedi

  • Bay Watcher
    • View Profile
Increasing temperature on the map
« on: September 20, 2022, 01:53:13 am »

Probably not possible.....  but is there a way for increasing the temperature on the map or my section of the map after embarking ?

If that's not possible where would I find the steps for moving lava under a river so it's running year round?
Logged

Schmaven

  • Bay Watcher
  • Abiding
    • View Profile
Re: Increasing temperature on the map
« Reply #1 on: September 20, 2022, 09:03:09 pm »

I'm not sure about how to change temperatures, but if you're looking to thaw a river with magma, you're likely going to need a whole lot of magma, so a pump stack is the way to go.
https://dwarffortresswiki.org/index.php/DF2014:Screw_pump#Pump_stack

It also might be helpful to turn off the auto-pause and re-center on damp stone detected in the announcements.txt file for when you dig out the chamber under the river.

DFHack has a command where you can spawn magma at the cursor location too.
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Increasing temperature on the map
« Reply #2 on: September 25, 2022, 12:35:57 am »

You could probably create some kind of warm item using modding, then dump them on the appropriate tiles. There might be a higher FPS cost to this than using magma underneath.

The existing fire creatures you can put in cages are too hot and will boil the water, causing issues.
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?