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Author Topic: Regarding the tabs in classic  (Read 1010 times)

darkhog

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Regarding the tabs in classic
« on: July 30, 2022, 07:24:44 am »

These things:

take too much space IMO. Also due to the slashes being misaligned, they break the ASCII immersion. How about doing something like this instead?
Code: [Select]
Creatures | Tasks | Places | Labor | etc.Or something like this:
Code: [Select]
[tab][tab][tab][tab][tab]
Basically research how various DOS/UNIX text mode GUI apps did tabs and do it like that.
« Last Edit: July 30, 2022, 07:27:49 am by darkhog »
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brewer bob

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Re: Regarding the tabs in classic
« Reply #1 on: July 30, 2022, 10:40:09 am »

+1

The slashes get a bit confusing with Pets/Livestock and Dead/Missing, as with a quick glance you might think that Pets and Livestock are different tabs.

How about doing something like this instead?
Code: [Select]
Creatures | Tasks | Places | Labor | etc.Or something like this:
Code: [Select]
[tab][tab][tab][tab][tab]

The first one is the clearest, imo.

If you want to keep the slash kind of look, another option could be this (though, I don't think it's as clear as separating them with '|'):
Code: [Select]
<Creatures> <Tasks> <Places> <Labor> <etc.>
Re: Regarding the tabs in classic
« Reply #2 on: July 30, 2022, 04:13:26 pm »

+1

Using: §Creatures§ §Tasks§ would be interesting.
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delphonso

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Re: Regarding the tabs in classic
« Reply #3 on: July 30, 2022, 05:25:18 pm »

Toady suggested this is all just plain text in the init somewhere. We might be able to choose whatever we want.

A_Curious_Cat

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Re: Regarding the tabs in classic
« Reply #4 on: July 30, 2022, 08:44:08 pm »

+1. A very good suggestion!

I especially like the OP’s and brewer bob’s suggestions.  I don’t like the look of ☼Obsidian Short Sword☼‘s, though…
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Nordlicht

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Re: Regarding the tabs in classic
« Reply #5 on: July 31, 2022, 05:12:10 am »

+1

The new screens look harder to parse than the old ones. Overview screens should be fullscreen and not in a window. Imho any kind of flourish makes a text ui worse.
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Ziusudra

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Re: Regarding the tabs in classic
« Reply #6 on: July 31, 2022, 05:35:01 am »

It is a good suggestion, but remember that the only Classic screenshots we've seen were an uncompleted first pass, without any polish, so hold off on being so critical.
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darkhog

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Re: Regarding the tabs in classic
« Reply #7 on: August 01, 2022, 10:02:36 am »

It is a good suggestion, but remember that the only Classic screenshots we've seen were an uncompleted first pass, without any polish, so hold off on being so critical.

I know that. At the same time though, it's best to catch and report these things early as they may not be as easy to change later in development.
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Eniteris

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Re: Regarding the tabs in classic
« Reply #8 on: August 01, 2022, 12:43:10 pm »

+1

Definitely a cleaner look.
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Eric Blank

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Re: Regarding the tabs in classic
« Reply #9 on: August 01, 2022, 02:50:41 pm »

Code: [Select]
Creatures | Tasks | Places | Labor | etc.

Code: [Select]
<Creatures> <Tasks> <Places> <Labor> <etc.>

Either of these would be more legible than the current backslashes. Legibility could be improved further by differentiating the currently selected tab, for example;
Code: [Select]
<Creatures> *Tasks* <Places> <Labor> <etc.>
The color change with the current implementation is very subtle and difficult to read.
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brewer bob

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Re: Regarding the tabs in classic
« Reply #10 on: August 01, 2022, 03:31:32 pm »

The color change with the current implementation is very subtle and difficult to read.

The color change could possibly be made clearer by adding a light gray background to the selected tab (with the text being white or black).

Eric Blank

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Re: Regarding the tabs in classic
« Reply #11 on: August 01, 2022, 04:40:06 pm »

That would also work really well, yes
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Jostino

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Re: Regarding the tabs in classic
« Reply #12 on: August 03, 2022, 04:16:08 am »

+1

I like a lot these variants:
Code: [Select]
[Creatures][Tasks][Places][Labor][etc.]
Code: [Select]
<Creatures> <Tasks> <Places> <Labor> <etc.>
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