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Author Topic: DIYCCG - Team Two  (Read 10909 times)

Stirk

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Re: DIYCCG - Team Two
« Reply #240 on: November 28, 2023, 01:00:58 am »

Like a straight rad theft trick. Or a once per turn trigger on destruction.

Problem is most of their rad gen is per turn, if we don’t have a per turn counter it won’t even slow the snowball
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TricMagic

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Re: DIYCCG - Team Two
« Reply #241 on: November 28, 2023, 08:07:35 am »

Like a straight rad theft trick. Or a once per turn trigger on destruction.

Problem is most of their rad gen is per turn, if we don’t have a per turn counter it won’t even slow the snowball
Hence we circle back around to just destroying it. Which is both cheaper and more effective long term.

A rad drain is either prohibitively expensive, negative to both sides, or so little as to not matter to them. (Plus if it targets a card to drain from, Lightning Rod.)

It's why Simpler Days is so insidious. It has no cost other than your play, can be played with Delayed Release, and shifts the tide into a more imbalenced state. For them specificly. Pay 2 rads, only to get the sticky co-opted and suddenly have to deal with us having the advantage and tearing them apart since they can't stall out properly anymore. And in case of Lightning Rod the only cost is playing the card. Which lets Lightning Jar work again to also murder. (Or a destruct card we could make.)
« Last Edit: November 28, 2023, 08:11:53 am by TricMagic »
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Stirk

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Re: DIYCCG - Team Two
« Reply #242 on: November 28, 2023, 10:12:45 pm »

NAME*: Opening The Country By Force
COST: 1
IMAGE*: [210x120 pixels] Matthew Perry as an anime girl, somehow connected to a building (port?)
COLOUR*: Red/White
TYPE-SUBTYPE: Sticky
EFFECT: Once per turn, you may decrease the enemy Rad or Tea by one in return for decreasing your own rad or tea by one.
FLAVOUR TEXT: Stop having it be closed!
STRENGTH-VITALITY: [N/A for Stickys and Tricks]
RARITY: Common

A rad stealer with the feedback incorporated.

Of our own cards suggested this turn, I like Haunted Mansion and Mansion Mistress and would probably vote for them if it wasn’t a pain to make a vote box on phone.

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TricMagic

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Re: DIYCCG - Team Two
« Reply #243 on: November 29, 2023, 09:57:57 am »

Official leave now. (Ignore my votebox.)
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Happerry

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Re: DIYCCG - Team Two
« Reply #244 on: November 29, 2023, 01:59:47 pm »

So if I missed someone else's vote, my apologies, but the only other votebox I found for this turn was Tric's.

Quote from: votebox
Haunted Mansion: (1) Happerry
Mistress of the Mansion: (1) Happerry
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Stirk

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Re: DIYCCG - Team Two
« Reply #245 on: November 29, 2023, 02:51:58 pm »

NAME*: Ghost Maid
COST: 4
IMAGE*:
COLOUR*: Red/White
TYPE-SUBTYPE: Critter-Maid
EFFECT: Gain 10/10 for every Ghostly Maiden in your Graveyard. If there is no Haunted Mansion on the field, this card rebels at the end of the turn.
FLAVOUR TEXT: Even in Death I serve!
STRENGTH-VITALITY: 10/10
RARITY: Common

A finisher to go with the Haunted Mansion trio. Mistress is strong if you can keep your ghosts "alive", where as the Ghost Maid is strong if they all get destroyed.

NAME*: Reactor Leak
COST: 4
IMAGE*: Something from Fallout probably
COLOUR*: Green
TYPE-SUBTYPE: Sticky- Accident
EFFECT: Your opponent looses 10 Vitality every time they gain a Rad
FLAVOUR TEXT: Never skip safety inspections!
STRENGTH-VITALITY: N/A
RARITY: Common

An alternate to draining their Rads is draining their health directly, Shadow wanted cards like this earlier. Another way to counter insane rad gain that also happens to work well with the Mansion stall.

Quote from: votebox
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
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Happerry

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Re: DIYCCG - Team Two
« Reply #246 on: November 29, 2023, 04:47:35 pm »

Also, almost forgot.
Quote from: votebox
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
-- -- --
Balance Call
Field Hospital (Being Too Annoying And Because Nuke Suggested It) : Happerry
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Crystalizedmire

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Re: DIYCCG - Team Two
« Reply #247 on: November 29, 2023, 05:07:41 pm »

Quote from: votebox
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
-- -- --
Balance Call
Field Hospital (2) : Happerry, Crystalizedmire
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Shadowclaw777

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Re: DIYCCG - Team Two
« Reply #248 on: November 29, 2023, 08:35:39 pm »

Quote from: votebox
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
-- -- --
Balance Call
Field Hospital (2) : Happerry, Crystalizedmire

Let’s see how we lose, sticky spam, and critters that can gain stats every turn through rad generation (Godzilla and Ushibo). Let’s not vote for the only good option to destroy stickys (Heart Plant), and critter removal (Plague of Death). Also Warlord Waifu (old card I created) to actually give our 10/10 spams some actual attack, maybe I should try to get Multiwaifuverse Portal into existence?. Another thing we lack is good card draw, GWW kinda provides card draw but she’s also kind of trash if you don’t have a rad generator online.

Sureeely nothing will go wrong.

Quote
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
Heart Power Plant: (1) SC777
Plague of Death: (1) SC777
Warlord Waifu (1) SC777
-- -- --
Balance Call
Field Hospital (2) : Happerry, Crystalizedmire
Lighting Rod, Increase Rad Cost by 1 (1): SC77
« Last Edit: November 29, 2023, 08:41:17 pm by Shadowclaw777 »
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Stirk

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Re: DIYCCG - Team Two
« Reply #249 on: November 29, 2023, 09:54:08 pm »

Quote from: votebox
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
-- -- --
Balance Call
Field Hospital (2) : Happerry, Crystalizedmire

Let’s see how we lose, sticky spam, and critters that can gain stats every turn through rad generation (Godzilla and Ushibo). Let’s not vote for the only good option to destroy stickys (Heart Plant), and critter removal (Plague of Death). Also Warlord Waifu (old card I created) to actually give our 10/10 spams some actual attack, maybe I should try to get Multiwaifuverse Portal into existence?. Another thing we lack is good card draw, GWW kinda provides card draw but she’s also kind of trash if you don’t have a rad generator online.

Sureeely nothing will go wrong.

Quote
Haunted Mansion: (2) Happerry, Stirk
Mistress of the Mansion: (2) Happerry, Stirk
Ghost Maid: (1) Stirk
Heart Power Plant: (1) SC777
Plague of Death: (1) SC777
Warlord Waifu (1) SC777
-- -- --
Balance Call
Field Hospital (2) : Happerry, Crystalizedmire
Lighting Rod, Increase Rad Cost by 1 (1): SC77

historically we only lose when you fight
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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.
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