Burt looks around, peering into the dark forest, then realises that he can't see much of anything. He checks his suit for anything that may illuminate his way, but alas, nothing is found. It is a simple environmental protection suit; it is sleek, thin, practical, and more closely resembles a onesie than one of those bulky spacesuits that come to mind.
He decides to just head to the fort thingie... forward? Back? Uhhh, North? Where even was North in this place? He walks around for a few moments, and realises how far that might just be. And since this place doesn't gets bright enough to make much stuff out, even at high noon.
Why did they even land here?
Velklin drops the spacesuit down from his hand. He then finds a cardboard box and rips a piece. Then, using
Geshemblos' tail, he carves a note: "For Su Lin". He gets sad some more, then gets up to the monitors.
He asks the ship where the others are. He is surprised to find that they are not that far at all. All of them are in a 200 meters distance from the ship. As for going to the fortress; if they all got back in the ship and simply took it to the fortress, it would be a much more practical option for them.
He decides to land anyways, to take a look around. He charges [Fullest Moon], it's strong light filling the ship. Then, in the blink of an eye, he was down to the ground. Sort of, he was on a shell of something. And there were pillars everywhere with dim lights on them. Oh, he was on a shell. It croaked!
Ornos screeches,
Geshemblos hisses.
Velklin scrambles to get down from the dome shaped thing, jumping into the sky and landing on another treetop. What he sees is a dark purple, blob-like creature with many short, cylindrical legs. It is looking at him with many eyestalks that encircles its bodies diameter. He panics for a moment, but then realises the creatures disinterest. The blobs many legs suddenly contract, and then release with force, to make it jump off to another tree some distance away. As he focuses and points his unused lunar spell around, he sees a whole lot of the same species of creature, peacefully passing through, from one tree to another without touching the ground below. They even seem to be avoiding him. Neat, he thinks.
He sees Lemmy get back up to the ship, without caring about the herd of treetop blobs passing on.
Lemmy wants to try something else. Can he make heat ray with the same energy he just used up? Maybe if he willed the mana in the right way, he could use the thin atmosphere to make one. One problem though. He needs a vessel. He saw on the ship that ambient gasses don't cut it. And that he can't cast a fireball or some other pure magic projectile. He needs an object to transfer the mana into. Which wouldn't make it a heat ray at all. It would be like a heat whip, at most. Still, using it to heat up an object, then pointing that object to something would accomplish what he was looking for. A spacesuit would do the trick. He logically detemines that using the one he was currently wearing was a horrible idea, so he instead decides to take one from the ship.
He rushes back to the ship. He thinks he saw something jump for split second, but he disregards it. There, he sees an empty spacesuit laying on the ground. Perfect vessel, he thinks. Though a second gander changes his mind. The suit had a note on it. So instead of that, he takes a spare suit from a suit locker he finds. He fills the suit up with the many random boxes he finds, until it is full.
He then checks the map again. Yep, the fortress was still at the north pole.
Isabam has an idea. A awful idea. Isabam had a wonderful, awful idea. She suddenly decided that she wanted to go sail in the hydrocarbon sea. She took the obvious path of kicking down a tree along the coastline and getting on top of it.
It didn't work. The tree didn't float. It was far too dense. And the ocean wasn't water.
Current Characters
Name: Lemmy
Description: Lemmy is a human teenager, brown haired and eyed with a malicious grin. He doesn't look like much, but he has the great skill often missing from more noted and powerful beings.. creativity, laziness, and lateral thinking. If there's some simple way to get the job done, he'll be the one to find it, despite lack of abilities.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 0
- Speed: 0 (5 Tile Range)
- Defense: 0
- Endurance: 0 (30 pure base HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of the vacuum of space.
- Ice Pebbles (×5): Small chunks of water ice, hard as granite. Can be thrown at enemies.
- Obelisk Shard: A shiny, vantablack, shard from a waymarker obelisk. Emits a tiny amount of mana.
Spells:
None
Name: Isabsam Butsha
Description: A 7 foot tall, cybernetic amazon, her body made of half rusted and oil machine, her hair a mess of cableings an wires. With pair of glowing jade machine eyes.
Stats:
- Strength: 3 (Base 5+15 DPH)
- Accuracy: 2
- Speed: 3 (8 Tile Range)
- Defense: 2
- Endurance: 3 (Base 30+15 HP)
- Mana: 0
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Ambiguous Metal Pipe: A long piece of broken pipe. It is made of an unidentifiable metallic substance and served seemingly no purpose before it was torn off. Can be used to hit and bludgeon.
- Rope: A long roll of rope. It can be used for many things.
Spells:
None
Name: Burt
Description: A humanoid with the head of a deer.
Stats:
- Strength:4 (Base 5+20 DPH)
- Accuracy:4
- Speed:1 (6 Tile Range)
- Defense:2
- Endurance:2 (Base 30+10 HP)
- Mana:0
Items:
- Nail-Attached Chair Leg: A broken off leg of a wooden chair that still has a nail attached to the end. It can be used to stab.
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Small Backpack: Can hold some stuff.
- Flare Gun (Loaded): A non-magical, standart flare gun. Can be deadly to organic targets in close range. Can be shot once per combat turn
- Flare (×9): Ammo for the Flare Gun. Deals 25 damage to organic targets, and only 5 on inorganics.
- Red Bracelet: A mysterious red bracelet. It seems pretty tough for something that looks so fragile.
Spells:
None
Name:
VelklinDescription: A four foot tall faun-like humanoid being, with the appearance of being barely a teenager. He has unguligrade, deer-like legs and a long tail with a tuft of fur on it's end. The hair on his head is of a very pale - almost pure white - blue color, the same hair is also present on his legs and tail. Sired by a god and born to a mortal mother, Velklin inherited a great deal of raw magical power from his divine father, making him a demigod.
Stats:
- Strength: 0 (5 pure base DPH)
- Accuracy: 1
- Speed: 1 (6 Tile Range)
- Defense: 0+1
- Endurance: 0 (30 pure base HP)
- Mana: 10 (50 Mana | Regen)
Items:
- Space Suit: Grants the ability to withstand the adverse effects of vacuum of space.
- Geshemblos: A household god of fire and fortresses, reduced to a lesser form of a skink made of lime and red glass.
Spells:
- Telekinesis: Velklin can use telekinesis to lift small to medium sized objects. As an utility spell, this cannot be used in combat.
- Safety Jump: A passive magical ability that teleports Velklin to safe nearby location when he is gravely injured.
- Luminous Dart: Velklin spawns either a single or multiple small cone-shaped projectiles that each deal 5 damage. First dart is free of charge, and more can be spawned by using 5 mana for 2 darts.
- Fullest Moon: Velklin manifests a crescent shaped light source that rapidly radiates outward, spending 15 Mana dealing 10 damage to all enemies.
- Dazzling Nebulae: Velklin creates a cloud of colorful, ethereal gasses, which reduces all enemy accuracy by 3 for three combat turns and consumes 10 Mana. This effect does not stack.
- Scrantonic Scramble: Velklin uses 20 Mana and destabilises the local reality, buffing all of his allies rolls by 1 and debuffs all enemy rolls by 1 for the rest of the battle. This can be done only once per battle and ends with the current battle.
- Mass Heal: Velklin spends 20 Mana and heals all his teammates, including himself, by 10 HP. This spell can stack, given there is enough Mana.
- Divine Word: Velklin commands so that a single enemy will simply cease living, using 25 Mana. The affected enemy will save roll a 10d using their endurance stat as the arbitrer. If it is higher than 7 it will be stunned for a turn. If it is between 7 and 3, they will be stunned for a turn and have all their stats lowered by 2 the next turn. If they roll 3 or lower, they die instantly.
- Conjure Crystalline: Velklin summons a small, crystalline golem with base stats for 10 Mana. This spell can stack, allowing multiple summons with enough Mana for all.
- Small Wish: Using 50 Mana, Velklin can make a small wish come true. This can't create powerful or large items nor alter reality in elaborate and overarching ways, but will alter reality to make current objective easier by the means of increased luck and such.
- Fortify: Velklin calls for Geshemblos for his blessing. All players have their Defense increased by 2 for a turn. Can only be used once in three combat turns. Consumes no Mana.
Did I die? Sadly, yes. But I LIVED!
The finals are finally finalised. Thank goodness.