So anyone who plays menu heavy games and especially CK2 vs CK3 is aware of the "adaptive/recursive" tooltips in new generation Paradox games, which they absorbed from Jon Shafer during the time he worked there. He really developed and pushed the idea back in 2015-2016 as something new and innovative in At The Gates, his post Civilization personal game project.
I'm working on a game that is adjacent to, but not inspired by, various Paradox games in different ways, as well as stuff like Master Of Magic, Dominions 3-5, and some city builder games.
This game is very menu heavy although it uses some clever map features as well to make it more immersive and offload some of the information burden.
I'd like to hear your big, and small, complaints about strategy and simulation games as far as the UI. I know that the UI in Illwinter games is very basic and workmanlike. Distant Worlds 1-U-2 are games with lots of discussion over the menu and UI. Paradox has been mentioned. Tons of strategy adjacent games like Shadows Of Forbidden Gods, Star Dynasties, Waiting For The Raven, and so forth have negative reviews that are 80% UI complaints.
And of course Dwarf Fortress is a game with a famous UI saga and various mods and tools related to that.
A lot of times you'll think something like: "I wish I had a panel with [insert game data] on the Diplomacy or Befriend or Assassinate screen. Or for DW 1-U-2 maybe some more info about resource availability."
It sucks to click around different menus to get some piece of info before going back to the menu that lets you do the thing you wanted to do.
As many games advance to their second, third, or fourth iteration they grind away a little bit, at the UI complaints. So the remaining complaints can be more interesting and less obvious than basic stuff that everyone is aware.
People love to complain. Please complain about UI pet peeves here. Thanks.