As for "a bunch of bland generic boys" - are you sure you aren't thinking of FF XV, which is literally 4 guys all wearing matching black leather outfits?
It's interesting reading reviews - they are very polarized. I think it's because people can't accept that a game may not be designed to what they wanted, but has other goals. It's a tough mismatch, and I don't envy the game producers and directors there - you can't be all things to all people.
Trying to not spoiler... especially if others haven't been playing...
High points:
I have more emotional attachment to characters in this game that I've ever had in a game, so quickly. Even though the story is predictable in parts (I'm not quite halfway through? The joys of being an adult with young kids and other responsibilities - I can't play for more than maybe 1-2 hours an evening, if that evening is even free in the first place), it makes you feel for the plight of the world.
The story is about crystals and their impact on the world - another Final Fantasy staple.
Tech wise - the world is beautiful. I've heard people complaining about frame rates. Young people, I swear
I've heard complaints about the skybox looking low-res. Have people not seen fluffy clouds? They look blurry like that - maybe Valisthea has a climate that just always has those fluffy clouds? I feel like we're in blessed times, what we can do with tech.
They finally made summons playable - it's really fantastic and epic. Supposedly they took some cues from Evangelion, and it shows. Like most Final Fantasy games, the magic effects are ridiculous.
I also like the fact that they still avoid other JRPG tendencies like characters constantly talking during battles (
Tales of Arise and
Star Ocean, I'm looking at you - seriously the constant play-by-play during combat is a bit much).
I think it's exploring some pretty timely topics - environmentalism, weapons of mass destruction and the general awfulness of war, how people treat "others
1", and the like. I wouldn't say the story is any darker than any other FF (FFVI and VII have some serious dark tones), but they just "show everything" instead of hinting at it or making it cartoony.
Downsides: I am really bad at dodging. I don't use the QoL accessories, and to me the game is challenging - moreso than any other FF.
There's still a bit of a tech glitch with field-of-view; sometimes the engine can't figure out foreground from background, so a bit of background is not blurred around the edges - most notably this seems to be around weapons, which are the one variable graphics piece of equipment in the game.
I do agree that the matching of facial motion to voice is sub-par, compared to other games I've seen. I can't quite tell why... Horizon seemed to do way better, and even Witcher III didn't seem so odd. Maybe it's a stylistic choice, maybe cultural with the animation team?
I think overall people just have an unhealthy attraction to controversy. To me it's a great experience. I keep wanting to play more to find out what happens to the characters, I love just staring at the landscapes and scenery and listening to the great music, trying to figure out the motivation of the Big Bad. And get my dodge timing down, dangit!
I don't think this game needs sixteen configurable equipment slots, or having to micromanage enemy weak/strong elemental matrices, or the like
2. Complexity doesn't equal depth... the configurability in XVI is in the freeform combat, not in equipment, and I guess some people don't vibe with that.
I don't understand the vitriol over "there's a strong theme of slavery here, how could they have that and not include people with dark skin in the game!?" I think if they had dark-skinned slaves it would also be derided - how dare they portray that people as slaves!?" But maybe I'm just being privileged...
I didn't realize how... annoying that is to have to manage that stuff, until it wasn't present. Does this make it "less" of an RPG? I don't think so.
Perhaps the only "RPG" complaint I have is that it seems like there are few meaningful choices in the game - but I don't think any FF has ever had choices that gave alternate endings or anything. There was one choice in a side quest, but I don't think that choice had major world or personal implications.