Tarn is a fan of linguistic stuff/conlangs apparently, and plans to one day make DF procedurally generate languages for entities/civs/creatures which change over time like in real life, in all the lovely detail that makes this game so great (phonemes and agglutination and all that fun stuff).
I don't know if this is already planned (would not surprise me at all if it was), but a nice thing to go along with this would be procedurally generated writing systems/scripts. Scripts would come in a variety of forms, often a mixture of multiple (more exist, but I'll just list a few here):
- Alphabetic (each symbol represents a "segmental phonome")
- Syllabic (each symbol represents a syllable)
- Logographic (each symbol represents a whole word, or a concept like currency: $ is a logogram for instance despite English being mostly alphabetic)
More info about that here:
https://en.wikipedia.org/wiki/Writing_system#Functional_classificationAnd there are plenty of variations to be had in each of course, such as the direction of writing (like top-down, left-right, or right-left, or maybe more exotic systems like following curves, or writing the opposite way having a different meaning), and what kind of materials are traditionally used for writing by a given civ/culture (like wood carved runes vs engraving vs drawing on paper and so on).
And of course, the game could procedurally generate the actual symbols for us to look at (the appearance of the symbols of course would be generated realistically; the materials one writes on inform a lot about what the symbols look like), along with a chart of what sounds or words or whatever they match up to. They could be exported as an image, and if it would be technically feasible, maybe there could be a way to show actual written text displayed with these symbols as a font, even if just as an example of how it would look.