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Author Topic: An LCS Remake  (Read 101564 times)

SlatersQuest

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Re: An LCS Remake
« Reply #105 on: September 16, 2020, 11:18:26 am »

The newest edition of the TV mod has CCS-controlled safehouses capturable.
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Basilleus

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Re: An LCS Remake
« Reply #106 on: December 17, 2020, 11:18:57 pm »

Will nightmare mode be available? Is the CCS going to be active? Will you be able to raid the White House?
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The Cheshire Cat

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Re: An LCS Remake
« Reply #107 on: December 18, 2020, 01:08:25 am »

Nightmare mode isn't currently available (but it's fairly easy to modify the save file to set all laws to -2 if you really want it). The CCS is already active - they will start taking action once the country has partially liberalized. The White House is not in since it didn't really work in the version I was basing mine off of and I was trying to stick with things that were 100% complete to port over to this one (this is also why I didn't include the Stalinist Crime Squad option).
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

Kait

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Re: An LCS Remake
« Reply #108 on: March 04, 2021, 01:04:25 pm »

I've got a black screen when i try to load my save.
Here's what i got if i press F2.



Any way to save my save ?
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The Cheshire Cat

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Re: An LCS Remake
« Reply #109 on: March 04, 2021, 02:38:23 pm »

Unfortunately my in-game debug logs aren't very helpful for diagnosing save issues (they are more for active testing purposes). If you go to C:\Users\(Your Username)\AppData\LocalLow\Lazy Dog Software\LCS, you'll find an output_log.txt file and the save file itself - if you upload those somewhere I can take a look to see what the issue might be.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

Kait

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Re: An LCS Remake
« Reply #110 on: March 04, 2021, 02:54:48 pm »

Thank for your quick answer.
(Awesome work by the way, it's so much better to play LCS this way IMO !) 

https://www.dropbox.com/s/fp46ye8bx8huw79/save_log.zip?dl=0
Here's my save file and the log. Thank you in advance to take a look.  :)

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The Cheshire Cat

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Re: An LCS Remake
« Reply #111 on: March 04, 2021, 03:06:10 pm »

I've found the problem and should be able to get a fix out later today that should recover your save - the issue is that it's having a problem trying to load the portrait information for a guard dog you've recruited, because I forgot when setting up that logic that guard dogs don't have generated portraits, so it's trying to process a bunch of null values into numbers.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

The Cheshire Cat

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Re: An LCS Remake
« Reply #112 on: March 04, 2021, 03:51:32 pm »

I've posted an updated version on the Itch page that fixes the issue, you should be able to load the save after downloading the new version.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

Kait

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Re: An LCS Remake
« Reply #113 on: March 04, 2021, 03:54:56 pm »

It worked !
Thank you a lot, that was fast.  :)
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Kait

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Re: An LCS Remake
« Reply #114 on: March 05, 2021, 06:34:02 pm »

Sorry, me again.

Every time I engage combat in a siege, whether I win or lose, the game get stuck.

The ingame log:


The outpot log :
Spoiler (click to show/hide)

If anyone got any idea how to fix it, thanks a lot !

EDIT :  Well actually if every Liberals die I'm not stuck on this screen.
« Last Edit: March 05, 2021, 06:45:01 pm by Kait »
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The Cheshire Cat

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Re: An LCS Remake
« Reply #115 on: March 05, 2021, 07:09:57 pm »

Hmm, it looks like there's a few issues going on there and honestly I probably need to dissect the handling of siege escapes a bit more overall to debug it. It's something I put together a while ago and was very hacky so likely some of those hacks are leading to issues in the turn processing order.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

The Cheshire Cat

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Re: An LCS Remake
« Reply #116 on: March 06, 2021, 12:07:47 am »

I've just published a new version which should hopefully resolve your issue - the siege/chase logic is a real snarl so I'm not 100% confident it will work perfectly but it should at least avoid the softlock issue.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

Little

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Re: An LCS Remake
« Reply #117 on: August 14, 2022, 05:00:49 am »

Saw you posted a minor bugfix update, stoked you're still working and tinkering on this.
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Blizzard is managed by dark sorcerers, and probably have enough money to bail-out the federal government.

The Cheshire Cat

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Re: An LCS Remake
« Reply #118 on: August 21, 2022, 03:36:06 pm »

I am mostly only doing updates when someone suggests something or has a bug issue - I don't really have any active plans to add new features but I'm still keeping an eye on things and tackling any problems people might report.
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LCS Graphical Remake:

https://the-cheshire-cat.itch.io/lcs
Current progress: ~100%

Laterigrade

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Re: An LCS Remake
« Reply #119 on: August 31, 2022, 08:24:40 pm »

Praise the coder! You’ve done good work.
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and the quadriplegic toothless vampire killed me effortlessly after that
bool IsARealBoy = false
dropping clothes to pick up armor and then dropping armor to pick up clothes like some sort of cyclical forever-striptease
if a year passes, add one to age; social experiment
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