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Author Topic: Tracking Targets  (Read 1365 times)

Richards

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Tracking Targets
« on: April 11, 2008, 08:30:00 pm »

Finding a target you are sent to kill can be tedious when you can't find him after some time in a very long and winding cave. If you could come across some Demon hoof-prints in a cave and discover which way it led it could add a lot more fun and suspense.

Tracking Skill
Automatically sets a trail behind-
Whoever you are sent to kill.
Whoever you attack while Tracking is enabled.

It paints a white line along the path the enemy last traveled. (What you're seeing is footprints, broken twigs, blood, etc..)

The scent not far behind an enemy is Hot. For some distance along it's warm, and the last stretch of the tracked pathing would be cold. Anything beyond that would be forgotten as a "Dead scent", or otherwise "Covered".

It very may well level when you kill the tracked enemy, (this could increase Ambusing as well). And as you follow the path it's left behind. Having a higher level in tracking allows you to come across the path when it is cooler, among other things.

There are some issues with this idea, I'm open to suggestion.

[ April 12, 2008: Message edited by: Richards ]

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Aegis

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Re: Tracking Targets
« Reply #1 on: April 12, 2008, 01:45:00 am »

That sounds like a great idea! I'm sick of wandering around through caves fending off tiny and insignificant enemies
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Thingy Master

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Re: Tracking Targets
« Reply #2 on: April 13, 2008, 12:45:00 am »

Sounds identical to the tracking system in Mount & Blade, not that it's a bad thing, the tracking works very well.

Also shouldn't this be in suggestions?

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