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Author Topic: Medieval Lords 2 Now with a bit of changes  (Read 178 times)

MonkeyMarkMario

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Medieval Lords 2 Now with a bit of changes
« on: May 26, 2024, 07:02:19 pm »

Hello and welcome to a game based in the medieval setting where you all are trying to outdo each other, and npcs, to become emperor. Though becoming emperor is not enough, you must secure you position as emperor and hold it for 10 turns to be declared a true emperor. Throughout the game you will have to manage your population, resources, and armies to become the greatest emperor the empire has seen.

Spoiler: POP (click to show/hide)

Spoiler: Resources (click to show/hide)

Spoiler: Territory (click to show/hide)

Spoiler: Military (click to show/hide)

Spoiler: The Ranks (click to show/hide)

Spoiler: The Market (click to show/hide)

Please fill out the following sheet if you want to play:
Code: (player sheet) [Select]
Leader Name:
Rank: 1(Baron)
Baronies: (start with 1)
Pop:(total: P/Y/K/N)(1000 pop to allocate)
Armies: (zero at start)
Resources:(divide the pop that produce's the resource by 100 for starting resources)
-Food:
-Gold:
-Troops:
-Crowns:
Notes: (any notes you want to keep that your ok with everyone knowing)
Example:
Code: ( Example player sheet) [Select]
Leader Name: George
Rank: 1(Baron)
Baronies: 1
Pop: 1000[10k]: 500/200/200/100
Armies: 0
Resources:
-Food: 5
-Gold: 2
-Troops: 2
-Crowns: 1
Notes: Willing to trade food for crowns.
« Last Edit: May 28, 2024, 10:47:58 am by MonkeyMarkMario »
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ