v25, 2021-09-13 (
README,
CHANGELOG)
Victory conditions, or at least one, are here at last. Game now recognizes Annihilation ‒ when one of factions loses all its units, the other one wins. Win screen shows the summary of state, one can either go back to menu or select to continue playing. Until next map is started one can return to win screen and from there to the current (won) state of game. Speaking about menu, there is a new item ‒ Settings. For a start, as mentioned higher, it allows one to pick at which of the four borders should axes be shown (possibly even at all four though numbers may get messy a bit in the corners then). As there is no saving feature yet, though, selected settings currently get reverted back to default values when Empi is closed.
On the UI side skipping and cycling were added. These both refer to changing which unit is selected, one either skips to next unit waiting for commands (in locked mode) or cycles units on current tile (in freeroam mode). This enabled giving orders to transported units while in freeroam but it has also shown multiple issues in how transported units (mis)behave. Few of them got dealt with now, but things like units being removed from bad transporter (armies leaving ships in town get removed from town cargo instead of ship one which can lead to that unit shown at multiple places) fell out of scope of current release. And next version number is even so there really is time for some more polishing again.