12th Galena, 139, Late Summer. Citizens 74, deaths 7912, body parts 1502/6012, corpses 59/2562
Datan turned into zombie and is now sitting in a cage:
uploadNomal, the second inhabitant of the Cave of Exiles. On his side is Deler's zombie.
uploadNethitha arrived, but was somehow stuck off-screen. The "A" is another forgotten beast that arrived earlier and right between two trees.
uploadThe tavern: The Golden Apple. The south door leads to a further wine cellar.
uploadColony of stray cats loitering at the garbage pile.
uploadA strange thing about the farmer's workshop. On the northwest corner of the shop, there always appear pools of blood. They are probably left there when a dwarf spins the wool and hair into thread and ditches the contaminant.
uploadgBCTC:
uploadDid you hear the one about the forgotten beast and the snails?
uploadThe black bear lives on, after it died and turned into a zombie and then into a musical instrument.
uploadWhen dwarfs don't have adblock:
uploadAleceefili's corpse is also called Aleceefili.
uploadElf ambushers brought me books.
uploadA flying ash man arrived.
uploadAsh man beat the grime beast, at the cost of an ash arm and an ash leg.
uploadMukca, the shrimp that throws web, finished Ash man in seconds:
uploadI released three ____ into the 3rd cavern. They took care of a few more forgotten beasts.
uploadThen dwarfs brought them to the kitchen table when they finished their task.
uploadKib was accidentally left in a locked room and died to thirst. Grave mistake. I won't get any more migrants so every dwarf is precious.
uploadDwarfs made some statues of the farm pets, and lined them up along the path into the farm.
uploadIt appears that the dog is the owner of its dwarf, not the other way around.
uploadThis slug thing was lured into the tunnel and got a kick on its head. That hit bruised the brain and instantly killed it. Slug has no skull. Incidentally, I find out that clown corpse doesn't reanimate. Or maybe some do but some don't. At least this one never turns.
uploadThe spikey killing corridor. 100 pointy things, including glass spikes and iron spears, are linked to one single lever. The convoluted tunnel is to make cats less likely to wander into this dangerous place. The two statues feature "traveling goblins". This corridor is where they travel into the fort, and is also where they travel to their afterlife... To the north I carved fortification and set up a marksdwarf barrack, but it doesn't work out. Dwarfs ignore invaders as if they can't see through the fortification.
uploadRecreational catapulting. The second boulder south to the catapult is the one that is flying:
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