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Poll

Should the Emperor outlaw Thinking Machines?

Yes!  Purge the Thinking Machines!
No!  I love our robot overlords and support the inevitable uprising!
BEEP BOOP DOES NOT COMPUTE [¤_¤]
I sometimes think about the Emperor kissing my neck and putting flowers in my hair.

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Author Topic: Risky Space Lords III: Turn fourteen! New Houses welcome!  (Read 20172 times)

FiveBalesOfHay

  • Bay Watcher
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Re: Risky Space Lords III: Turn fourteen! New Houses welcome!
« Reply #630 on: August 07, 2024, 04:10:16 pm »

ACTACTACT
House Harrak submits the following portrait of the Emperor's namesake:

Spoiler: God Emperor of Crab (click to show/hide)
« Last Edit: August 09, 2024, 11:10:59 am by FiveBalesOfHay »
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MonkeyMarkMario

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Re: Risky Space Lords III: Turn three! New Houses welcome!
« Reply #631 on: August 07, 2024, 07:31:55 pm »

Production and growth on Farm 1 happens.
Spoiler: House Durin (click to show/hide)

Spoiler: Pacts (click to show/hide)

Defending: House Nagant, House Harrak
Defended by: House Nagant, House Harrak

ACTACTACT:
Spoiler: House Durin Submission (click to show/hide)
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My Forum game(s):
Hahaha, ya right

Any future games will be simpler in nature, I have a bad habit of biting off more than I can chew. Also hoping for more players in them.

I have Discord for my games now(not necessary to play, tho might be easier to contact me): https://discord.gg/DuaARAZ

Kashyyk

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  • One letter short of a wookie
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Re: Risky Space Lords III: Turn twelve! New Houses welcome!
« Reply #632 on: August 08, 2024, 12:42:33 pm »

ActActAct: For His Imperial Majesty's enjoyment, I present...

Quote from: Ravenwood Sinister Military Pact
House Sinister and House Ravenwood both hereby guarantee the sovereignty of the other, and promise to commit all their Fleets to a joint defence. Whichever House is being attacked will suffer the first casualty, afterwards casualties will be decided by coin flip.

In addition, House Ravenwood and House Sinister agree to a limited military operation against the planet Sand of House of Sands. The following forces will be committed,  under House Sinister's command, and returned to their House of Origin at end of turn:
 - Four Fleets of House Sinister
 - Two Armies of House Sinister
 - Two Fleets of House Ravenwood
 - Two Armies of House Ravenwood

House Sinister will receive the first Fleet and Army Casualty, then further casualties will be determined by coin flip, unless House Ravenwood would be reduced to Zero Fleets/Armies. Compensation equal to half the value of the lost units (excluding the first casualty suffered by House Sinister) will be paid next turn.

Signed:
House Sinister: Lord Tyrannous
House Ravenwood:                      

Spoiler: House Sinister (click to show/hide)
Spoiler: Fealty Contract (click to show/hide)
« Last Edit: August 08, 2024, 03:42:44 pm by Kashyyk »
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FiveBalesOfHay

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Re: Risky Space Lords III: Turn thirteen! New Houses welcome!
« Reply #633 on: August 08, 2024, 03:26:27 pm »

Move 1 pop from Everra to Gruel, grow Everra and Gruel, terraform Gruel and Dune

Spoiler: House Harrak (click to show/hide)
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Iris

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  • A paradox of love and righteous sin
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Re: Risky Space Lords III: Turn twelve! New Houses welcome!
« Reply #634 on: August 08, 2024, 07:15:36 pm »

ACTACTACT: See contest submission.
Spoiler (click to show/hide)

@Five-Turn Pact: House Ravenwood withdraws from the pact effective immediately.

Quote from: Ravenwood Sinister Military Pact
House Sinister and House Ravenwood both hereby guarantee the sovereignty of the other, and promise to commit all their Fleets to a joint defence. Whichever House is being attacked will suffer the first casualty, afterwards casualties will be decided by coin flip.

In addition, House Ravenwood and House Sinister agree to a limited military operation against the planet Sand of House of Sands. The following forces will be committed,  under House Sinister's command, and returned to their House of Origin at end of turn:
 - Four Fleets of House Sinister
 - Two Armies of House Sinister
 - Two Fleets of House Ravenwood
 - Two Armies of House Ravenwood

House Sinister will receive the first Fleet and Army Casualty, then further casualties will be determined by coin flip, unless House Ravenwood would be reduced to Zero Fleets/Armies. Compensation equal to half the value of the lost units (excluding the first casualty suffered by House Sinister) will be paid next turn.

Signed:
House Sinister: Lord Tyrannous
House Ravenwood: Lady Helewisa

Spoiler: House Ravenwood (click to show/hide)
« Last Edit: August 08, 2024, 07:20:15 pm by Iris »
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Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Kashyyk

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  • One letter short of a wookie
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Re: Risky Space Lords III: Turn twelve! New Houses welcome!
« Reply #635 on: August 09, 2024, 01:36:26 am »

ActActAct: Attack planet Sands of House of Sands with 6 Fleets and 4 Armies.

I believe there is 3 fleets and 1 army defending.

Spoiler: House Sinister (click to show/hide)
Spoiler: Fealty Contract (click to show/hide)
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FiveBalesOfHay

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Re: Risky Space Lords III: Turn fourteen! New Houses welcome!
« Reply #636 on: August 10, 2024, 07:34:10 am »

Reminder that I’m defending nirur rn, so they have 5 fleets in defense.

I might be convinced to renege my defense treaty with them, but treachery doesn’t come cheap.
« Last Edit: August 10, 2024, 07:36:51 am by FiveBalesOfHay »
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FiveBalesOfHay

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Re: Risky Space Lords III: Turn fourteen! New Houses welcome!
« Reply #637 on: August 10, 2024, 04:31:35 pm »

*sigh* I renege on my deal (from turn 1) with Nirur and relinquish my defense.

Spoiler: House Harrak (click to show/hide)
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