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Author Topic: [DIFFICULTY] Of Certain Creatures Could Use To Go Up  (Read 671 times)

rico6822

  • Bay Watcher
  • Constantly fails to become elephant man.
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[DIFFICULTY] Of Certain Creatures Could Use To Go Up
« on: July 17, 2021, 07:10:27 pm »

It would determine how powerful should be adventurers sended to fight them. It also slightly prevents creatures who [CAN_LEARN] from being put too long in a situation when they are stuck fighting someone harder than them.

Creatures who can learn or improve their attributes could use to increase their [DIFFICULTY].

I do also believe that creatures with [DIFFICULTY] above 10 should be subjected to quests anyway.

Every few increased levels of a skill in specified weapon should increase [DIFFICULTY] by 1. This won't happen if there is already a higher skill level in other specified weapon.

Fighter and archer should take more levels to increase [DIFFICULTY] than other combat skills.

Becoming a necromancer should increase [DIFFICULTY] by the amount equal to how potent are the secrets. A necromancer can animate their own severed body parts and do potentially other stuff on battlefield.

Being a vampire should increase [DIFFICULTY] by 1 if vampire is feed at the moment. Attributes should also be taken for account.

Being a werebeast at the moment of transformation should increase [DIFFICULTY] for a fixed amount depending on transformed creature. Due to attribute changes it may overall lower.

Being cursed with bad luck does not affect [DIFFICULTY].

That being said should potentially serve as a temporarily solution before it could be improved.

Natural skill in combat should be ignored when calculating [DIFFICULTY] bonuses.
« Last Edit: July 17, 2021, 08:06:56 pm by rico6822 »
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Does anybody know how to become an elephant man in adventure mode? I literally did all advanced world settings possible to increase chances.